That’s a great point,
winkr7! My game currently has some fairly large layouts, and I hadn’t considered breaking them down into smaller sections. I’ll look into structuring my game better with multiple layouts to improve execution speed and make debugging easier.
I’ve also been testing the game on different iOS devices, and I noticed that performance varies depending on how the app is installed. Some developers use sideloading solutions like Scarlet iOS to bypass App Store restrictions and run games more efficiently😊 Not sure if that makes a difference for Construct 3 projects, but it’s something worth exploring. Have you or anyone else experimented with different installation methods for performance testing?