jakeedge02's Forum Posts

  • so your saying that combo should not be zero? when you play other games with combo or score multipliers dont they start with zero and increase?

  • 99Instances2Go

    any advice?

  • I guess its impossible then...

  • anyone? so all i can use are random numbers then????

  • yea its like a timing based game an arrow moves up and down when the button is pressed while overlapping sprite 3 you get a score and 2 combo and combo is always 0 as it it only gets point when the button is pressed if sprite 4 overlaps sprite 3 and goes to 0 if it overlaps the blue sprite

  • here's a pic on how i get scores and how the combo meter increases

    fav.me/db4kabr

  • i guess is really that hard to do

  • my combos increases by two each successful button press on a specific time and will reset back to 0 on an unsuccessful button press like a timing based game i also changed it like you suggested but the sprite spawning is still the sprite 2 not sprite 3

  • fav.me/db4iwbh

    like this? it dosent work for me

  • im using 3 sprites if the combo value is greater 1 but less than 6 sprite 1 will spawn sprite 2

    if the combo value is greater 6 but less than 12 sprite 1 will spawn sprite 3

    what im trying to get help is how to make a condition where sprite 2 will spawn only if the value of combo is for example greater than 1 but less than 6 for sprite 3 the value of combo should be greater than 6 but less than 12 and so on for different sprites

  • should i add 2 separate compare conditions on the sprites events?

    like

    On "W" press> If combo is greater than 1>If combo is less than 6 spawn sprite 1

    On "W" press> If combo is greater than 6>If combo is less than 12 spawn sprite 2

  • actually its for scoring

    Keyboard button press> add 2 to combo

    If combo is greater than 1 > spawn sprite 1

    If combo is greater than 6 > spawn sprite 2

    note that both combo this events are separate

    so if Global combo is greater than 1 but less than 6 it will spawn a sprite on button press however if combo is greater than 7 but less than 12 a different sprite will spawn and so on whenever i tried it nothing spawns..

  • Can anyone help me on how to spawn different sprites using one global variable?

    for example

    if Global combo is greater than 1 but less than 6 it will spawn a sprite however if combo is greater than 7 but less than 12 a different sprite will spawn and so on whenever i tried it nothing spawns..

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  • thanks everyone whos posted on helping me!

  • still need to do tests on what made it not work