Jailson's Forum Posts

  • I agree with sqiddster and I hope Ashley and Tom agree too. So we could be able to post games with this feature to Arcade!

  • Wow! I wasn?t expecting a feedback so fast! <img src="smileys/smiley32.gif" border="0" align="middle" />

    I am going to try it later! Already downloaded the file! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for your example. I was able to preview if your method looks natural. It's a nice approach. :D

  • Would be nice a Opacity movement for the Sine behaviour! :D

  • I'm making a game like that, and I created an animation of jumping to simulate the effect of jumping!

    I thought about make a jump animation... but is it the only way?

    Is there a preview of your game that I could see your results?

  • I was wondering how to do a 8-direction plataform game , like Ninja Turtles or Cadillacs and Dinosaurs?

    Maybe a better question would be how to implement a jump to the 8-direction behaviour?

  • Basseman is right. It works! It was the only way I could to this, sadly.

  • Nice initiative! Bet I am in! Just for fun, as usual! :)

  • My game was working without this issue while it was under 79.4. I submitted my game to Arcade and it was required to update to 80.2. Ok, then, it looks like the particles spawn is drawing the particles at it previous spawn position.

    The game: http://www.scirra.com/arcade/rotary/808/get-the-girl

    How to reproduce error:

    1) At gameplay (any level), get 1 heart, show 1 one shot red bubbles particles;

    2) get second heart, (before show red bubbles particles, it blinks the last particles spawned

    It should not to be mandatory to upload the game exported from the last version of Construct2. <img src="smileys/smiley19.gif" border="0" align="middle">

  • It sounds to be an option. But I have to spawn the object again. I am going to try that.

  • Is this the only way to do this?

    Once a physics distance joint created, can never be destroyed?

  • Yes, it is on runtime.

    What I need:

    On any click:

    Create physics joint from Object1 to Object 2

    On button released

    Destroy physics joint

    It would allow me to click again in another point and create another physics joint

  • I used the Physics distance joint action. Is it possible to destroy it?

  • I am Brazilian developer. I have a Bachelor Degree in Computer Science at Federal University of Bahia. Co-founder and director of Apimenti, a software development startup. Co-founder of Indigente, a Brazilian Games Development Group.

    One of my main dreams is to work on my own company, what I am already doing. Another dream is to work in great games companies like Ubisoft and Blizzard.

    I see Construct2 as a great tool for fast prototyping some game ideas and release them to the world.

    That the reason I just built up Apimenti Games.

  • I have one suggestion: votes from new users should not be counted. If I had some time to waste, I would probably create a lot of new users to vote on my game :)