jaggame's Forum Posts

  • 8 posts
  • Thank you - the first link (construct.net/tutorials/using-c3-to-build-c2-mobile-exports-22) worked perfectly!

    ADRIFT was approved and is available now on the App Store. It's a free game designed to teach young people about consent: itunes.apple.com/us/app/adrift/id1426208859

  • This morning the game went live on the App Store. Thank you for your help; the export process is surprisingly easy.

    Feel free to check it out (it's a serious game about consent but is very family-friendly and does not include any reference to assaults).

    ADRIFT itunes.apple.com/us/app/adrift/id1426208859

  • Thank you! That worked perfectly (and quickly) to get the project into Xcode with no build errors.

    Unfortunately it would not run on our test phone. (It loaded but then did not respond to screen inputs.)

    But the App Store allowed me to submit it and so I'll wait to see what Apple has to say.

  • Thanks again.

    Yes, BBCode functionality does exist using the C3 Runtime. Unfortunately that has presented its own problems and so I will probably have to wait a while to revisit exporting this game for ios.

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  • Thank you for your response! I'll give that a try tonight.

  • Is there a current, working process to submit a Construct2 game to Apple's App Store?

    I have viewed, read, and tried many solutions but they all appear to be outdated. I have an iMac, Xcode, and an Apple Developer Account.

    I also have three games created in Construct2. I cannot export them to Construct3 because they are missing plugins only available for Construct2.

  • . . . it appears that the answer to "how do I export a Construct3 project to Xcode if I'm missing an addon" is:

    you can't

    .

  • Resources: I have an iMAC, a PC, and a license for Construct2 / Construct3.

    Goal: I have a project which was originally created in Construct2. I want to export it to Xcode to submit it to Apple's App Store.

    Problem: I cannot open the project in Construct3 because it uses an addon that I have not found for Construct3: Plugin BBcode Text (rex_bbcodeText)

    Questions:

    - If I can open the project on the iMAC with Construct3 then I can export it for Xcode. How can I do this without having the addon in Construct3 format?

    Alternatively,

    - If I can export the project on the PC with Construct2 to Xcode that would work. How should I export it for use with Xcode?

    Thanks in advance for any assistance.

  • 8 posts