jaceace01's Forum Posts

  • 15 posts
  • So where are we on this subject in 2017 ? I'm going to purchase a personal license but if publishing to iOS and Android platforms is all but easy, I'll reconsider my investment...

    Agreed. And programming a game without code! Love 2017!!!!

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  • yea. I like it. Very nice and pretty polished.

  • I've been trying to build a decent APK for 5 days now.

    I've developed apps on the android market. Not with C2 - since it is an HTML5 editor. C2 would be best suited for website gaming. My advice, pick up a book on android game development that has a nice game engine within the pages. Follow the book. And bam! You got an android game. I created my first one in under a week. Can C2 create android apps? Sure. Is it the proper tool? Who am I to say. But if your tired of trying, I suggest my advice.

    Honestly, market dictates everything. I wouldn't bother coming up with alternate methods. It's hard to speculate at this point even what the end product looks like let alone the billing aspect. One thing I know above all else. hobbyist will not be buying a subscription just to play around with making simple games (ok they might buy a month or two - it wont be long term). Those that do buy a subscription will be those who are attempting to profit on the making of video games. Thus, C3 will have to deliver on the ability to create a video game and to make a profit. The cost of a subscription wouldn't matter if you are making money with your video game. That's a must for C3. Otherwise, the subscription billing will create a vacuum. If the users of C3 will be unable to generate a profit by making games, they will not subscribe. C3 will have to change their billing methods to attract those who use it for learning and hobby. Either way the market will dictate. A subscription rate will only work if C3 delivers the success of people making a living with their games.

  • I haven't tried yet but I would like to hear from the veteran's on how its done successful for when I get to that stage.

  • Downloads do not translate to monitization. Ive made free apps. Make no money. Are these all monitized money making apps? Sounds like they are...

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  • Are there any Construct 2 Masters right now using it to monetize on the markets? If so, do they use all these 3rd party plugins? Or did they develop their own? The community Construct 2 masters could pool together with their knowledge and build plugins. Plugins created by the community for the community. We the community could fix this problem ourselves. Unless there are no Construct 2 masters.

  • I know I'm new here. I've bought, experimented, and played with many game making programs. I am getting my feet wet with C2 as we speak. From everything I read. Scirra has been pretty straight forward as to what they offer. So far, I am impressed with C2. I always say use the software that is the easiest to use and gets the job done. I am a windows and xbox one developer as well. I voted for C3 to port to Xbox One. That would be great. As far as I am aware, HTML5 will only use one processing core, if you were to create a game and launch it on Xbox One, you probably will only have access to one processing core. Does that matter? Does your game require more processing power? Many questions exist when you make a game. Everything I have read leads to a lot of great things coming in the future with C3. It appears the creator's of C2 and the future of C3 are active. The forums are super active. I have been very impressed with the community. Keep giving the creators of C2/C3 advice. Let them know what you want, what you need and keep supporting each other as a community and I believe the question of Trust will be answered. Monetization is a big thing. They should be aware of this for C3. To build an Xbox One game you will need a Xbox Live account. That's about 60 dollars a year. There are a lot of costs that can arise as you develop games for many systems. That's the price of doing business. A subscription based pricing system is not that big of a deal considering all the costs involved while launching games on multiple systems. Overall, I'm impressed with the community and the product and I am very happy to have joined this community. I vote in Trust Scirra.

  • I was able to recreate the situation and it all worked fine. Make sure to use update every tick and create a layer so your player and whip are not on the background layer. Great answers lamar and blackhornet.

  • Can you post a simple step by step on how to simulate your problem so I may replicate the problem and see what happens.

  • very nice

  • okay I will explain my project. that's a shooter game. you have player against monsters.

    I want that every monsters that appears move to the player to bit him. but the monsters are in a different position on the map. they can move up, left right and down. they will try to reach the player but the problem is that in my eventsheet, every monsters is treated in the same why, even if they get bullet in their head. I want to dissociate each sprite of the instance monster.

    First Lets Understand this concept:

    Object types are a central part of game design in Construct 2. Object types define a 'class' of an object. For example, TrollEnemy and OgreEnemy could be different object types of the Sprite plugin. They have different animations and events can be applied separately to make them look and act differently, despite the fact they are both Sprite objects.

    Then Lets Understand this concept:

    Object instances are the actual objects you see in a game: an instance of an object type. For example, if there are four TrollEnemys in a layout, those are four instances of the TrollEnemy object type.

    This concept is important:

    All instances of an object type use its behaviors. You cannot add a behavior to only some of the instances - they all use the behavior - although you may be able to enable or disable the behavior for individual instances.

    Finally This concept may be important:

    Containers are an advanced feature to make it easy to build composite objects - that is, elements of your game made from multiple objects. For example, a tank in a strategy game might be composed of two parts: a sprite for the tank base, and a different sprite for the tank turret. This allows them to rotate independently. Adding them both to a container then allows events to treat both objects as if they were one, because they are always picked together.

    Example to Complete 3 separate moving sprites with their own behavior.

    1. File->New->New Empty Project-> Click Open

    2. On the tile layout Tab -> Dbl Click inside the layout and choose Tiled Background -> Click Layout again and add a background image to create your background.

    3. The window size of the project, the layout size, and the picture size should all be changed to be the same.

    4. The position of the tiled background should be 0,0 as well

    5. Find the Layers Tab on the right side and click on it to display the layers of the layout.

    6. Rename Layer for the background whatever you want and lock it. Locking it prevents messing it up as you develop.

    Background should be ready

    Add a new layer

    1. Click the "plus" sign. Add a new layer and rename it to something like "Main"

    2. Make sure you remain in the layer that you create and rename to "main" or whatever you named it. We want to add the sprites to this layer. Not the background Layer.

    3 Double click on the layout screen ->insert new object-> Sprite -> Click on layout screen again and Add the sprite

    4. Name you sprite something like "Luke"

    5. Add a behavior to Luke by using the behaviors link on left side. Add a behavior like "Fade"

    Test the game. We should now have 1 sprite named Luke who fades away.

    1. Now repeat that process naming a new sprite as "Jeb" and assigning him a different behavior like "Bullet"

    Important: You do not create a new "instance" of Luke using the Ctl Drag method. This just creates another "Luke"

    2. You will need to click on the Layout and add another actual sprite.

    Got it?

    Under the layers Tab you should have 3 objects listed. Luke, Jeb, and a tiled background

    When you Play the game they should operate independent from each other.

    Bonus Idea. Containers.

    1. Click on the sprite "Luke" . In same area you added a behavior to "Luke" look for Container and choose Create

    2. Choose the Other sprite you created and this will group both sprites into a Container that allows them to have independent behaviors and yet be grouped together.

    Hope this help. Let me know if anything is unclear or needs reworded.

  • I agree. Considering screen size and aspect ratio's should be figured out early on during the construction of your game, any tools to speed up game design is a great idea.

  • Wow very nice art. Very cool stuff!

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