JAC's Forum Posts

  • 7 posts
  • The (hopefully) final build is up on the arcade

    scirra.com/arcade/addicting-shooter-games/6173/mftb-my-first-tank-battle

    Dropbox here

    dl.dropboxusercontent.com/u/81198825/Construct2/MFTBmk2/index.html

    Capx Here

    dl.dropboxusercontent.com/u/81198825/Construct2/MFTBmk2.capx

    Hope it's vaguely interesting. Just under 100 events. I think I need to get the full version of C2 :D

  • I've updated it with increasing difficulty, repair, and weapon upgrades.

    Left click for main cannon, Right click for missiles (if you have them)

    Arrow keys for foward/backward and turning.

    Game

    dl.dropboxusercontent.com/u/81198825/Construct2/MFTBMK004/index.html

    Capx:

    dl.dropboxusercontent.com/u/81198825/Construct2/MyfirstTankfight.capx

  • Very interesting style of pixel art, the language barrier is a small issue to testing, but that's my problem :D

    My only concern right now is that for a touch system the user will be hiding the text with their fingers, perhaps a delay, or moving the text to one side?

    Good luck! I'd love to see it more complete :D

  • It's good, looks lovely and the animations are great. I'll try to address the points one by one.

    1) The controls weren't too hard to figure out (wasd to move, left click to stab, is that it?) Although I did try the arrow keys first.

    2) The point of the game is to gather Tissue, upgrade your light, air and weapon/tool and explore ever deeper into the depths (discovering what lurks beneath)

    3) I'm not sure if it's too hard, as I don't have the time to play though without the unintentional cheating just now. But it does take a fair amount of time and effort to gather enough Tissue for the upgrades. I'm sure when music/sound is added it'll seem like less of a grind.

    4) The main bug I noticed is when I press "q" it grants me the next level of oxygen tank, on pressing it again, this tank drops off and is replaced by the next grade up, after reaching the final grade it pops off entirely. The oxygen bar overflows when refilled.

    I also somehow became invincible after harassing a couple of orcas that just wouldn't quit.

    This was after the previous bug. I think the final amount of damage was dealt while I was on the boat, and they were jumping over and around it.

    Also in relation to that the jumping behaviour. I have seen an orca jump in to the air, turn around and come back down at me, only to repeat the process.

    In regards to death, when I die I can still stab, and I drift in the direction I was going at a similar speed until I hit the edge of the map. (spinning is sometimes involved)

    Lastly mines don't seem to be doing me any damage when they explode, or even moving me an inch.

    5) I stopped playing when after I finished the game (with invincibility) and running through a bunch of scenarios regarding orca baiting and mine hugging.

    6) Changes, hmm... The word "Tissue" doesn't sit right, it seem a bit disgusting, Meat isn't much better though. A Catch Value perhaps, so that it doesn't seem like you're just handing over dollops of fresh fish guts in exchange for a new torch. Which is actually awesome... for a given value of awesome :P

    The knockback from some of the aggressive sea life seems excessive at times, sometimes knocking me all the way across the map (horizontally, although a orca did manage to dump me in the deep dark)

    I did find myself swimming in the air, at least as far as the animation is concerned. A "surface swimming" animation might be nice, as well as a "flying through the air after having been knocked into the sky by an enraged Orca" animation. The spinning works well, but doesn't trigger all the time.

    Maybe a different scaling for animal value. When I (with great difficulty) take down a great white or orca, I'd like a payout that in some what reflects the difficulty and danger of the task. The current rewards seem low for such giant fish. I do like the low catch value of the giant Jellyfish though, real-life fisherman hatred :D

    Screenshots:

    The first tank cluster

    dl.dropboxusercontent.com/u/81198825/Construct2/Screenshots/Sushin%20-%20The%20depths%20beta/Sushinfishingtankcluster.png

    Deliberately spread out

    dl.dropboxusercontent.com/u/81198825/Construct2/Screenshots/Sushin%20-%20The%20depths%20beta/Sushinfishingtankspread.png

    I believe I can fly

    dl.dropboxusercontent.com/u/81198825/Construct2/Screenshots/Sushin%20-%20The%20depths%20beta/Sushinfishingswimfly.png

    Why can't these poor Orcas just EAT ME!

    dl.dropboxusercontent.com/u/81198825/Construct2/Screenshots/Sushin%20-%20The%20depths%20beta/Sushinfishingcantdie.png

    In summation, I'm in awe at how much effort this must have taken and how smoothly and well this runs. I only hope my own efforts can someday come even close.

    Thankyou for sharing your creation, I hope my feedback helps

  • Gamefreaks1234: Thankyou! I'll have a poke around and see what I can do!

    Dobandon: Thanks for the feedback! I just used tweaked car movement for the player tank. For the Enemy vehicles I couldn't find a way to make them move independently using car movement, so they use a simple scaled back bullet movement, with car layered for collisions. Any suggestions would be welcomed :D

  • Hi all,

    My name's Jason, I come from the Land Down Under. I'm keen to learn the ins and outs of this intriguing program, perhaps eventually even making something worth playing :D

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  • Hi guys, I downloaded construct 2 a while ago but only this weekend have really had a proper look at it.

    I've hammered out this tank game with my limited knowledge and much help from the forums/tutorial topics.

    I would appreciate feedback on how it's been constructed and where I can improve (performance and otherwise)

    I did steal wholesale from the "offscreen-enemy-indicators" tutorial to create my (very slightly different) version, but most of the rest I managed to do with reverse engineering from various turotials and examples.

    Thankyou in advance, I'm looking forward to participating in this community :D

    Edit: Controls are: Left click: Fire Cannon. Right click, Fire missiles (when you have them). Arrow keys for movement.

    The game has a set number of kills per round, then increases the difficulty level and gives you a chance to repair and upgrade your weapons (limited right now) Only one arena right now unfortunately.

    Edit2: Up on arcade now

    scirra.com/arcade/addicting-shooter-games/6173/mftb-my-first-tank-battle

    Capx

    dl.dropboxusercontent.com/u/81198825/Construct2/MFTBmk2.capx

  • 7 posts