jaber's Forum Posts

  • 3 posts
  • Sorry. Don't get me wrong.

    Weird thinking open-source means "opengl only".

    If there are two or three renderers: OpenGL, DirectX, software renderer, its fine. Like Irrlicht and Ogre, etc. did.

    Whats wrong with latest DirectX version? its not decreasing performance, rather enchancing visuals.

    Some compatibility issues, you know. We want make games playable by everyone.

    With open-source someone can change it into opengl .

    I know but its a lot of work. Changing EVERY DirectX calls to OpenGL by yourself is too much.

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  • lol didnt find anything with search. thats why i started a thread.

    [quote:20ghmorm]Construct 2 which is soon started or started already is going to have OpenGL

    yay

  • Any plans on OpenGL renderer on construct?

    IMHO Construct is an awesome app. Probably the Game Maker killer.

    but i think it's weird to have an open-source project but uses proprietary graphics lib only (DirectX, latest version). Just wondering why wouldn't use OpenGL in the first place.

    Cross-platform is important in open-source projects nowadays.

    It's not that DirectX sucks, but i would like to see construct ported to many platforms. We may say that just use that WINE thingy, but this doesn't really solves everything.

    Hope with OpenGL rendering, Construct comes to Mac and Linux, and possibly iPhone.

  • 3 posts