jabelone's Forum Posts

  • I sure will! You know those interactive displays in the shopping centres that tell you how to get to a shop? I'm making one of them for my work but for staff and in the form of a mobile app. I deliver pizza's for Dominos and there are some very large "townhouse" (that's what us Aussies call them) complexes that are difficult to navigate as they are all classed as units with the one street address. So I'm making an app with them all in it so it makes it easier for drivers to get to the customer's door quicker. It also shows the best parking and any tips like how to use the buzzers etc.

    It's still in what I would call alpha at the moment so it's missing lots of things and sometime's I'll accidently break something. You can actually see the latest version here (best on phones): https://jabelone.com.au/dh When it's done I'll post it's link on google play here. My teacher wants me to do another one for the school he likes it that much.

  • Thanks Kyatric that is almost what I want to do but flipped. I have one single object that needs to navigate to many different ones based on user input. (the different objects are all done in the layout editor before runtime)

    Thank-you so much that is almost exactly what I wanted to do. I have a layout with almost 200 objects spread out over it. A single object needs to path find to whichever numbered object the user specifies. I never thought of using an instance variable like that before but it makes so much sense.

    Thank-you so much to everyone who has helped!

  • I hate to seem like a pest but I really need help with this. It's part of a school assignment which is due soon. It seems like a pretty fundamental flaw not being able to "construct an object/variable name based on user input" - I've done it in more than one other programming language.

    I've also tried just using the number, no concatenating or anything but the same thing happens, Construct 2 continues to treat it like a string, not an object name so I can't access any of it's variables like 42.X or 42.Y for example.

  • You could use the path-finding function? (Link: https://www.scirra.com/manual/154/pathfinding) This would also work if your levels had obstacles in them. You could say find a path every x seconds or something like that. You won't need to use the "8 Direction" behaviour because you can adjust different parameters like max speed, acceleration, deceleration and rotation speed when moving along the path. The only problem I can think of is that it may be a little heavy on the cpu unless you set a large cell size in the path finder behaviour properties.

  • Thanks for the suggestions but I've tried them. I just want to grab the X and Y Co-ords of a different sprite depending on the user's input. I've tried many different combinations of "Item"&userSelection&".X" but it doesn't work. I've tried assigning the result of that to a text object and it shows the correct "item75.X".

    When I try to path find using the result of that it says there is an error because it's obviously not a co-ord. When I put "item75.X" straight into the pathfind function it of course works fine. This makes me think construct 2 is treating the concatenated object name like a string and not an object name, how do I get construct 2 to treat it like an object name? A convertStringToObjectName() function would be great!

    EDIT: I forgot to mention that I simplified the image. (Link again: https://drive.google.com/file/d/0BwqZI88ckbEYODFEOHJSU3pSTHM/view?usp=sharing)

  • I've tried regenerating the link, any luck now?

    (https://drive.google.com/file/d/0BwqZI88ckbEYODFEOHJSU3pSTHM/view?usp=sharing)

  • You'll need to download the android SDK which includes the zip align tool. This page from the official google docs explains it well. http://developer.android.com/tools/publishing/app-signing.html

  • Does no one know how to do this? Or can anyone suggest a better way of doing it if you can't?

  • The subject doesn't explain it well but I will do my best here. So basically, let's say the user inputs number 75 and this gets saved to a variable called "userSelection". I want to be able to do something to an object called "item&userSelection" (item75). For example, spawn object at "item&userSelection&.X" (item75.X) if the user enters 75. I've tried everything I can think of and can't find any previous forum posts about this. Sorry if it's unclear, I'm not good at explaining stuff sometimes...

    BTW, here is a picture of one of the things I tried and may help explain what I want to do.

    https://drive.google.com/file/d/0BwqZI88ckbEYODFEOHJSU3pSTHM/view?usp=sharing

    Thanks Heaps!

  • Hi everyone,

    I have an app (not a game) that uses the geo location function to do stuff. I have compiled it with CocoonJS (canvas+) and signed/zip aligned it with my automatic tool I made. (I am releasing it soon) It installs onto my Sony Zperia Z1 Compact fine and seems to run fine except for one thing. The slider bar and text input do not appear? Is this because CocoonJS does not support them? I have tried using webview+ when compiling but the app just shows a blank, white screen.

    I know that I have the option of using crosswalk or phonegap because it isn't graphics intensive but do I really have to?

    Thanks, Jaimyn.

    *edit*

    I should have stated that I have already found that it isn't compatible but that was over a year ago. Are there any workarounds now?

  • Submitting to the iTunes store!! I hate going through all of apples hoops just to submit an app. It is even worse when I then get told a week later that it looks a little bit squished or something on a 1st or 2nd gen iThing so they won't accept it...

    I also HATE slow internet or a very low monthly quota. I currently have Telstra cable and can enjoy up to 500GB of 100 megabits/s (that's right, 100) here in Brisbane. It is usually about 40-50 during the day and 110 late at night. My dad whom I regularly visit, can't even get ADSL. So I have to put up with a 4G WiFi dongle which is faster than ADSL but only has 40 GB/month.

  • Thanks, I did some research and saw those older posts but wanted to see if it was still a problem. Damn... I don't want to try the decompile, edit manifest.xml, and recompile thing as it doesn't work on android 4.3.

  • Hello,

    I use construct 2 personal for creating my game and I have uploaded it to Google Play and Apple Appstore. When I compile my app and upload it to the play store it requires all of these permissions that my app doesn't need. Some users are complaining. (understandably) How can I remove the unneeded permissions? Thanks

  • I have also found a similar problem. The iDevices just don't support HTML iframes... Just remove the iframe from your objects and it will work.

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  • Thanks, don't worry about that ;) I had the Event-Common and I was going to put all of the common events like movement, etc. on it. (and use the include feature) Then on each level the spawning and time scale section was going to be different. I could do this with variables and stuff but it is much easier this way. :) Once I get the game into a beta stage, I will then optimise stuff like that. Right now, I just want to make it. :)

    Thanks for all of your help. :)