j0schi's Forum Posts

  • hi, to answer this question, whot i think he ment is that you make just an ampty sprite which looks like the first one without pictures and then pin the single pictures to the sprite... even if i dont rly now how thsi would help. maybe it would be easyer to see on wich it stoped... but since you generating the numbers on a server it shouldnt make any difference.

    i am working on something similar at the moment and have the same problems

    so how is your work going?

    regards

  • Problem Description

    Layers are mixed up in multiplayer, see screenshot

    [attachment=0:fhyzdg6f][/attachment:fhyzdg6f]

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Sorry if this is a false report, but i couldnt find a solution, will post a capx tomorrow and update this thread when i find out more.

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  • Everade mentioned a very important point of whitch i thought to and there fore (sorry for pinging you again Ashley ) want you to considder, that the freadom of possibilitys is a great point with buying decisions! for example i am only bought the c2data editor becouse ive returned to c2 and i only returned to c2 because of reading of the multiplayer changes. even if i didnt made any mp games till this point i LOVE the thought that i have the freedom to do so at anypoint. and i think thats haw many people feel.

    at this point i am not able to code a js plugin myself, but i will try to work arround this with php & mysql... some kind of matchmaking is just necessary for every good mp game.

    but i am with you that there are more important things right now like performance, batteryusage, jittering, sound issues, and so on...

    regards

  • well thats a pity but thanks for the clarification Ashley i think one of the major problems with mobile games will be the unstable connection... as when you are in the train and went through a tunnel connections can break... lets see hopefully this will gain some speed in the future, even if the plans are dropped for now. (by the way i just love construct and i just hope you get rich because of it haha)

    regards

  • roughly a year ago wrote that there will be advanced features which basically allows to store players inventorys points and more on the mp/signaling server.

    [quote:1hoi8ij9]Additionally, given the scope of the feature and the ongoing running costs, we are planning to introduce a low-cost subscription for the full version of the multiplayer feature upon its final release. This is planned to support extended features, including player logins and data storage (e.g. for players to accumulate inventory, achievements, ranks or experience points in a multiplayer game), leaderboards, location-based matchmaking, and possibly relay servers to help connect users who are behind extremely restrictive NAT and would otherwise be unable to connect. We do hope to support a basic but useful version for existing users with a license. This is still under consideration and is subject to change, but please be aware our priority during the beta is to test it is efficient and robust, and that we may make adjustments to the available features after the beta.

    is there any eta when this will be included? or at least an info if you are still working on this?

    (maybe i did miss something and its already available?)

    the reason i ask is because i currently working on a mp game which needs to have some kind of matchmaking elo system. i could handle this with an external php/mysqlapi but would highly prefer to not do so. i would also be glad to pay a higher one time (maybe double or even triple) price of the current signaling server for those features.

    kind regards

    Patrick

  • thanks, i will read all this again, i asume if it is possible with this technique i just didnt understand it so far

  • okey, with the help of briggybrosive found a solution, looks pretty nice now

    for those who are interested here it is: i gave my bullet family some instance variables, fill them first time when the oject is spawned and then update them constandly:[attachment=0:vh0qz9av][/attachment:vh0qz9av]

    regards

    Patrick

  • hi, thank you very much vor your answer, no it doenst use that movement, its just applying forces

    well maybe i can figure out another way or rotate the angle to the greatest force..

  • Hi everyone,

    i have a simple problem which i cant figure out my self.

    i have a sprite which is moving and several other objects are applying a force to it:

    [attachment=0:1lfyfljb][/attachment:1lfyfljb]

    so far it works very well, but the objects stays at the same angle, how do i get the object to rotate to the current angle of movement to make it look better?

    the object has family bullets has the solid and the physics behavior. ive tryed to add the custom movement behavior and set angle to self.CustomMovement.MovingAngle but it doesnt change anything

    any suggestions?

    regards patrick

  • Hi,

    ive read through the multiplayer tutorial several times and also loked at the examples included with construct. what i am missing are any examples on mp examples with a custom movement.

    Here is an example of the disired movement which i want to add to my multiplayer game:

    [attachment=0:1pm5l3md][/attachment:1pm5l3md]

    i want this free flow space like feeling Thank you very much in advance!

  • take a look here:

    might be related...

    regards

  • Great update, thank you very much!

    I will try to reproduce the overwriting behavior and will try to explain it better

    regards

  • Update:

    When i try to edit a row sometimes it jumps to the first row and overwrites this value insted of the actual selected cell... the thing that i have to click serveral times is really annoying.

    when i set the colum with it doesnt get saved. as soon as i add a new colum it gets reseted also when i restart thge tool whats making the work with big tables very hard.

    regards.

  • famekrafts how far is the progress, can you send me some screenshots of concepts?

  • Well for real

    to be hornest, there are few people who can afford to buy a game and then pirate it, especially when the game is <5$ so not really anything i would care about... at least not for the games we make... is you sell 500k + then you can start think about piracy... or just make your game even better and sell 1000k +