j0schi's Forum Posts

  • Anonnymitet maybe just make it a little faster! i loved to watch it, but it took a little long. also kleep in mind to make the first levels a little less dificult. it took me 6 minutes to complete the second room haha! cant wait for more!

  • there is no 100% fail proof... if an astroid hits the earth... well i have played to much games <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    you could maintain a cluster in seperate data centers...

    you need at least 2 load balancers and 2 file/mysql servers...

    You can also take a look here: http://www.rackspace.com/blog/implement ... ate-cloud/

    Also you can google "high availability web hosting" keywords: medical, financial

    Kind regards

  • as far as i know those are just zip files with another extension. so you could open it with 7zip for example and decompress your project.

    regards

    Patrick

  • MadSpy

    Ive altered the starting and finishing points a little. additional to that ive made a function that when the ball overlaps an interface button the button is set to 20% opacity that should do the trick.

    Tasso yea right but i still take your suggestion sriously. i will ask arround a little what people say, and maybe i find a solution. the respawn would be pretty easy to implement. still think it would get a little hard then.

    in addition to that a new version with 17 levels and some fixes is online.

    also there is a little code witch let you access all available levels one time. just press the letters "w i n g s" at the same time in the main menu.

    i would recommend to test level 15

    kind regards

    Patrick

  • hi,

    1) calculate the distance distance(circle.x,circle.y,object.x,object.y)

    2) as you now have the distance value in pixel you can work with this. you can either set the circle with and high or the object scale acording to the distance left.

    for example set object scale to 1+(distance/1000*(-1))

    regards

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  • will sure do

    at this location there will be the latest version of the game, including debug and so on hehe

    so what do you guys think about the gameplay?

    regards

  • Idk but there is a very good tutorial on that topic: https://www.scirra.com/tutorials/346/on ... -php-mysql

  • MadSpy yep a problem i have still to find a solution for. the ui was layouted before the intruduction of the zoom function, so i either will replace the starting / finishing points or i will rework the ui. thanks for pointing it out!

    Tasso thanks for the feedback. i will think about a solution. one way would be to make a "wrap" another to introduce side walls, but i think that would be a little to cave like...

    without those walls the game would be a little hard.

  • Hi Folks,

    this is my 3rd attempt to make a game which should be released at some point

    It makes heavy use of the physics engine of c2.

    So we all know golf but this is golf with a twist! You have to put the ball from platform to platform in order to get to the goal.

    Also, if you want to archive a 3 start rating you have to collect coins and gems so you have 6 hits left at the end of the level.

    If you got a few minutes to spare give it a try and let me know what you think!

    GAME LINK

    http://bytecrunch.org/games/golf/

    The game is currently in alpha and there are 15 levels to play.

    You should take a quick look in the tutorial "How to play" to get a better start.

    I highly appreciate any feedback and open for suggestions on how to make this game better.

    Please also tell me if you like or DISLIKE it and why!

  • this game looks freaking awesome! keep up the good work!

  • as i couldnt find a solution i replaced the slider with 2 buttons and simple is in touch... but i would to know if there is an solution for future projects

    Regards

    Patrick

  • sure its possible, here are the steps i would do:

    sql table

    ID|plaeruniqueid|name|score|

    phpapi

    • requests scores
    • submit scores

    html5game

    • generates a unique id (for example a big random value) and saves it in local storrage at the first start
    • makes a ajax request to submit thi highscore (maybe automatically) api
    • makes a ajaxrequest to get the highscore to the php api

    I am sure there is an example somewhere. Look arround a little. also you can modify the login examples to your need and replace the login with the unique id.

    this way is not very secure but it will suit your needs.

    you could work with encryption to make it a little more secure (generation and transfer)

    kind regards

  • hi set looped to yes.

    see screenshot: http://gyazo.com/4720564825ce577b9aeea45042736cc8

  • so you are making a platformer? again there are several solutions for this.

    one way would be to compare the x coordinate of the player with the x coordinate of the enemy and then set a animation frame according to it. you can also work with the "flipped" action

    i think i cant be of much more help here maybe a professional can tell us the most efficent solution?

  • in generall more layouts should have better performance... the less objects are in use the better the performance is. also group your conditions and actions and disable the group if you dont need it.

    regards