izicial's Forum Posts

  • It may be a r166 bug. I reported a problem with functions being called twice. I don't see the problem you are describing, but I'm at r167 already.

    Its still doing it.

    It seems to do it when I am higher than the area that the coin is hitting.

    It also happens a lot if I am running while throwing it. It almost never happens on level ground were I'm not moving.

  • BRaxe:

    Mirror the axe

    Set Rotate speed -200

    Set Rotate acceleration -100

    That's it? I swear I tried that like 4 times!!

    Oh well thank you very much

    Any idea about that other problem?

  • floor(random(3)+1)

    Is an example from my .capx

    Random returns a float value but putting floor(value+1) makes it so it rounds down to the nearest whole value.

    Or you could try round(x) but I think both of those can only round to the nearest whole number and not any certain decimal place.

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  • Still having troubles with these.

    I don't want to seem annoying by continually bumping but I can't seem to figure them out.

  • Why are you setting bullets speed to -100? Do you want the bullet to go in a different direction?

    For that you set angle.

    If you want it to slow down them you set its acceleration to a negative value.

  • Wouldn't you just set it when "button" is pressed then set it so it moves each object?

  • Perhaps you could do it with else conditions?

  • You could check out the simple flappy birds tutorial that is on the site. Yes I know its a sideways game but its still the same concept.

    Move out of the way of randomly generated obstacles.

  • Ok, that's what I though you were doing.

    You have to change the variable type to text. It can't be number. Doesn't matter what else you have to change because of it but if you want it to work that way then it must be a text variable and not number.

  • Possibly multiplying the variable by object.count.

    So Object.count*(variable) = variable that you want to find.

  • I'm not entirely sure what you are trying to say.

    Upload a screen shot of what is happening wrong and your code and perhaps we can get a better idea.

  • Please dont NOT SOLVED and things like that. Just seeing that instantly made me NOT WANT TO CLICK AND HELP.

    It makes you sound demanding and whiny. Also next time try adding more info/.capx file because if people are viewing this and not answering then they probably can't tell what the problem is.

    Now if you would upload a .capx I would gladly look at it because I have no idea why or what is going on in your picture because I've never had the problem your describing.

  • And? Your point being?

    You can make it when A or whatever key you want to use, is pressed blah blah happens.

    It just doesn't work the same way.

  • I'm not entirely sure what is causing the problem but you can have on collision to set the bullets speed and acceleration to 0 so then you can see were it is landing.

    When I used debug mode and slowed the time scale down it hit on the edge perfectly every time. (Unless I was standing right on top of the thing of course.

    If you can't figure it out then you could always have the platform be set behind the blocks so that if it over lapped you wouldn't see it anyway.

  • starting a platform level and the screen has a constant shake

    a bit like watching your screen during and earth quake

    how do i get rid of this shake? what is causing it?

    Did you do the basic how to create a platformer tutorial?

    If you didn't I would suggest doing so. Usually Jitter is caused because your didn't pin an invisible box sprite around your character for collisions.