iwolean's Forum Posts

  • 10 posts
  • I can't quite remember the IAP on C2 but in C3 on the plugin when you add a new product there is a choice of consumable/non-consumable, I guess this fixes your problem. In C2 maybe you had to make use of third party stuff whereas it is all built in for C3.

    If I will start using Construct 3, how can I continue work there with Construct 2 project?

  • Oh it's Construct 2, nevermind. Try Construct 3.

    I have not try Construct 3 yet.. But in theory, how I will be able to continue my current application development in Consruct 3? How this transfer works?

  • When you add the product ID there is a type?

    No, using official IAP plugin, there is no choice of type, only purchase.

    Using CocoonInApps/CordovaIAP, there is a choice between purchase or consume, but as I mentioned already, have some troubles there. I really hope that there is a chance for cordova plugin to work (maybe I installed wrong plugin in cordova CLI), but I am not sure. I just need some information, what plugin do people use for consumable purchases.

  • In the basic sense you can track them with local storage, but this isn't great for when a user installs on a different device. For this you have to use your own server to store data but I wouldn't know anything about that. IAP plugin is for tracking the non-consumables with the app stores.

    I can track items with storage, yes. But consumable purchases mean, that user will buy it every time. I do not ask about tracking items, I am asking specifically about purchasing process. How can I give opportunity users to buy item many times?

  • Good day.

    I need to add consumable IAPs into my android game.

    Official IAP plugin does not support them (I can buy only 1 time and then item will be locked to buy)

    I also tried CocoonInApps - it did not work, and also: after app with this plugin was loaded the play market, I have received message on my email with a "HostnameVerifier" problem.

    CordovaIAP - doesn't work, but maybe I just installed it incorrectly in Cordova CLI..

    Please, I really need an answer, I am totally confused what should I do. What plugin supports consumable IAPs at the moment? Thank you.

  • up

    maybe any ideas from someone though?

  • Construct is a game engine so uses WebGL (essentially OpenGL) for rendering. I suspect image editors have a different design using software renderers so they don't have to deal with this limit - or they do break up the images in to tiles.

    Given Construct is designed to be a game engine and not an image editor there aren't really any features for dealing with this. The expectation is that you are making a game with much smaller sized images.

    Okay, it is clear. But maybe there is a plugin or behaviour, or something else, that will make downsampling of the image so it will have lower size and be loaded after this? I can't believe that there is no way to deal with this problem

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  • Many devices have a hardware limit in the GPU that limits images to 4096x4096.

    The only way around this is to break up the image in to tiles which are each 4096x4096 or smaller.

    So all "photo editor" programs that load images are breaking up files?

    May you please show an example, how can I break up the image into tiles? Because I have no idea. Seems like I cant do anything with image at all, and at the moment when I load it from URL it is already black.

  • Hello community. I really hope that someone may help me here, because I was searching in internet for the solution for the long time and nothing that could help me.

    I need to load picture from my phone device gallery to the app. And everything is working fine, but if picture's size is more than 4096 pixels, it just becomes black (but aspect ratio is still true). Please, don't type me, that using large pictures is inefficient, I need to do this and after loading it, I decrease its scale. I have already tried:

    * file chooser + load image from URL to sprite;

    * cordova camera plugin + load image from URL to sprite;

    * file chooser + paster;

    And the result is same, always..

    It is some kind of problem with construct, the restriction. Of course, on PC everything is working fine. But another app from Play Market downloads pictures even with resolution more than 10000 without any problems, so it is not the phone's fault.

    Please, help me.

  • Hello!

    Have some kind of problem here, need help. I can't understand, how may I create "resizer" for my sprite objects. For example, I have small picture in app, and is needed to resize it using Touch (or Mouse). I know, that I should change scale of the object but can't imagine how exactly.

    P. S. Also want to ask, is it normal, if slider bar doesn't work properly on Android device? Or maybe I need to install plugin for it?

    Thank you..

  • 10 posts