iwindows's Forum Posts

  • 8 posts
  • thanks for the feedback. Its a pretty damn good system as it is!

  • hi, this may seem stupid but I'd really like to be able to write an eventsheet in notepad++ and then import into C2. would it be possible at all? I could get stuff done even faster if I could type

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  • ah, eli0s thanks for the feedback, I'll experiment, its a shame that I cant impart some force on a bullet as I think this will provide better CPU performance, If I have 50+ bouncing balls on screen at once, plus the solids are really physics immoveables. I'll have a play around, maybe a sinewave and bullet will also achieve the same effect?

  • that's great thanks a lot!

    and to get a left/right bounce I just add an impulse at layout start, then check for collision with a wall and reverse the x direction

  • I have ball which has bullet and physic behaviour and I would like to limit the height it can bounce regardless of the height it was dropped from. So if it falls 100m, 25m, 1m or 50cm, it should always bounce 75cm high.

    I have no idea how to do this, could someone point me in the right direction to look. TIA.

  • fixed it! had to do the following :

    on object, set angle=no

    then in the event sheet

    set the bullet angle of motion to loopindex*multiplier

    thanks

  • hi all. v new here and have spent the last hours reading the manuals etc. I have a simple request which I thought would be very easy to solve. basically I have a ball which bounces, when it gets hit is splits into small balls, each ball heading off in a different direction,

    so in pseudo, something like this.

    on bullet collision with ball

    for I=0 to 3

    spawn new ball,

    set angle =loopindex*90 (so this is basically, up right, down and left)

    next

    I can get the 4 balls, but I cant make them head off in different directions, they always seem to head off relative to the parent ball.

    The particle system does what I want but I cant "bind" new objects to the particles and make them active.

    cheers

  • hi, I'm David I'm old and have worked in computing for 20 years.I got hold of construct2 via a contact as Microsoft to create some games for my kids, but now I'm creating games with my kids which is fantastic. We are currently working on a secret project involving balls, aliens with jet packs and puppies!

  • 8 posts