ItsHuman's Forum Posts

  • 14 posts
  • Thanks man! appreciate your help. it worked!

  • hello!

    i am making a game where stuff has to combine and i have a problem. i want to do that if two instances of object "ball" that are the same level touch one instance will gain a level and the other one will get destroyed but i don't know how to do that so if someone could help it would be nice.

    the code i have right now:

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  • So i wanted to have a way to save the data of my game by flipping 0's to 1's in a txt file but how can i do that? how can i get the game to read the file so for example: if on line 12 of the txt file there is a 1 in the game a level is marked as beaten AND how can i make it so it gets changed into the said 1? i'm not really good at writing these posts so sorry for confusing stuff if there is any.

    Please help :)

    Tagged:

  • i figured it out. sorry i wanted screenshots to be here but i just forgot to add them

  • if you want to make it visible and invisible every 0.5 seconds try using the flash behaviour

  • they both have "platformer" and "solid" if that changes anything

  • hello! so i wanted to make a teleporting enemy but i have this problem that evey enemy above the teleporting on gets teleported too

    before teleporting:

    after teleporting:

    i want only the green enemy to teleport. to teleport him i'm using set Y 200

    how can i teleport only the green one?

    please help.

  • > i want to have something that stores the variables that when you close the game, after opening it again the variables are same as when you closed.

    Hi here is a simple example of how to save a variable and load it.

    https://kibaga.org/c3-example/file_uploads/index.php?file_name=../Music-On-Off-Save-Lockal-Sample.c3p

    Thank You! it works!

  • i want to have something that stores the variables that when you close the game, after opening it again the variables are same as when you closed.

  • check your layer parallax on "background" (it should be 100% x 100%) and also is your layout same size as the background? if not i think that would solve the issue.

    I hope i helped!

  • ok so this is going to be a bit complicated but i think it would work like this:

    have a variable that changes itself to the number of dot you are on and then have an event kinda like this: Mouse > on object clicked: dot and for what happens you would have like bilion sub-events every sub event would work kinda like this: if dotYouAreOnID = 3 and dotYouClickedID = 1 then moveto dot2, move to dot1.(i am probably not helping you but eh). Hope this works 4 you!

  • Hello i have a problem i don't know how to load only global variables on start of the game.

    Can someone help please?

  • i solved im just stupid

    angle(0,0,gamepad.axis([which gamepad],2),gamepad.axis([which gamepad],3))

  • i want to make a multiplayer top-down shooter but the problem is when i use more gamepads angle of all scopes for different players is determined only by gamepad 0 and i want it to so first player gamepad 0, second player gamepad 1 and so on

    i use this to determine angle of the scopes: angle(0,0,gamepad.axis(0,2),gamepad.axis(0,3))

    if i made any mistakes in the text i apologize for my english

    please help

  • 14 posts