d939569e84594e1586eac3e65e28dfb2's Forum Posts

  • Did you grab Construct from the site, or a torrent?

  • Hi nikolatesla20

    Functions are actually the best route to go. I notice a lot of people stay away from them here, but they are great because they encapsulate your logic. This allows for easy re-use elsewhere (as you mentioned), ease of updating, and a lot less re-work if done properly. I don't really see anything wrong with your if/then, perhaps provide a CAPX for better understanding. I rely on if/then type of functions all the time and don't have issues (I heavily use functions, infact, 99% of my logic is contained in functions).

  • I like DigitalOcean personally. For $5 a month it is a beast of a server.

  • Are you up for a test ? You write an event sheet for 100 sprites. (Will take you like 105 events) I rewrite the code and reduce it to 4 events, using instances and filtering the instances. Up to it ?

    Not sure who you are referring too, or what you are actually going on about.

  • >

    > > But in a regular IF statement I can test if catsprite is less than 500 x position and if it ISN'T I can still use ELSE to affect that catsprite. I'm not stuck being unable to affect it because it failed the first IF statement. But in an OR statement, if the object fails the OR statment I can't affect the object??

    > >

    > > I mean there's a difference between the intent of

    > > 'Hey, check if catsprite.x<500 OR tacos>0 - if either, change THAT PARTICULAR catsprite!'

    > > and

    > > 'Hey, check if catsprite.x<500 OR tacos>0 - if either, change the catsprite on the screen. The ONE catsprite that is there! One might even say change ANY OLD catsprite, though that's a bit odd to say when there is only one pre existing catsprite! But this is all to say I am not aiming at a particular catsprite, just any old one that is around. It doesn't matter if it's <500!''

    > >

    >

    > You are missing one key aspect. There could be multiple catsprite. If it worked as you suggested, many games would be so hard to code. Just because you know there is one, does not change there is the possibility of multiple.

    >

    Yeah, but think of what the filtering is doing.

    Functional filtering is if I'm trying to find all the catsprites whos X>50 and X<500. That's valid filtering.

    Now why would we treat a test of catsprite.x<500 OR global.pizza>0, with catsprite failing, as filtering out out being able to affect catsprite AT ALL!? I mean this cat wants some pizza, he's not into cheeezburga, he wants pizza added to him! But when he's not <500, even though there is pizza, we can't give him anything?

    Such a filter basically turns the OR into an AND statement - if catsprite.X<500 AND global.pizza>0 then the cat can have it's pizza value increased.

    In fact all filtering seems to be an AND statement. Which really has no place in an OR statement.

    I guess I just view sprites differently. You cannot really or something easily that can have multiple instances...that is not how an or should be used (in my opinion atleast).

  • wow. this would have greatly helped my 2048 game I made awhile ago.

    Awesome work

  • Sorry for what you are going through.

    But, can we get a video of how you use it? I am reading through how you use Construct (and a computer at that) and it sounds really intriguing. I'd love to see how it is all done.

  • But in a regular IF statement I can test if catsprite is less than 500 x position and if it ISN'T I can still use ELSE to affect that catsprite. I'm not stuck being unable to affect it because it failed the first IF statement. But in an OR statement, if the object fails the OR statment I can't affect the object??

    I mean there's a difference between the intent of

    'Hey, check if catsprite.x<500 OR tacos>0 - if either, change THAT PARTICULAR catsprite!'

    and

    'Hey, check if catsprite.x<500 OR tacos>0 - if either, change the catsprite on the screen. The ONE catsprite that is there! One might even say change ANY OLD catsprite, though that's a bit odd to say when there is only one pre existing catsprite! But this is all to say I am not aiming at a particular catsprite, just any old one that is around. It doesn't matter if it's <500!''

    You are missing one key aspect. There could be multiple catsprite. If it worked as you suggested, many games would be so hard to code. Just because you know there is one, does not change there is the possibility of multiple.

  • Construct 2 doesn't do anything special regarding context menus though, AFAIK - it attaches to the same events that Windows fires to all apps.

    Hi Ashley,

    If you use a stylus right click, it has issues. Many programs have to manually create this event. It does not work in many applications until the application handles it correctly.

    Sorry I cannot help more than that.

  • Need more info. What platform are you targetting?

  • Carbincopy

    Please send me your capx so I may debug it. It is possible plugins are clashing. The plugin works by itself, but once you mix in other factors it is really hard to tell you what is wrong. It could be anything. PM Your capx so I may further investigate

  • Carbincopy

    Sorry for the issues. I tried your app on my phone, it did not crash but it did start with a black screen. This is usually due to minifying scripts (you can search the forums, it happens often throughout Intel XDK, and Cocoon for various plugins). I suspect it will work fine once minify is off, and if not you might have other issues (I see you did a few updates when you updated your app to the play store, so isolating it could be hard). I am willing to work with you, simply drop me an email with your CAPX (or PM me your email). I tried to email you, but your email seems to bounce (used the support email from your website)

    As for Google Play, are you aware of the different upload procedures? They have alpha and beta testing. Anytime you do an update, I highly recommend using those, to prevent issues going into production.

    Did you try the demo CAPX that was included with the plugin?

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  • capx will be easier....but when it comes to picking instances I like using functions to encapsulate things. It reduces complexity.

  • > How about this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    >

    > https://www.scirra.com/store/construct2 ... d-app-2510

    >

    The plugin needs fixing. Crashes my apps. I give 0 stars out of 5 and will post comments to keep other away from an outdated plugin that does not work.

    Hi Carbincopy

    Sorry for the trouble, but did you not test the app before uploading it to the app store? Did it work when you tested it?

    Please try this app as it is using the plugin, https://play.google.com/store/apps/details?id=com.hedev.that.custom&hl=en. Once the app loads, try to hit the Rate button on the top right. Does it work for you?

    Please send me your capx, and build process. I also have no problems giving you a full refund.

    EDIT: Carbincopy, are you by any chances using the minify code options?

  • any guide to testing this on iphone with no developer account? I am finding a lot of conflicting information on google.