3030's Forum Posts

  • rexrainbow already fixed that issue in the plugin, but now I have a couple other errors popping up that I can't seem to reproduce in a new file (not sure what aspect I need to simulate exactly to reproduce it).

    Ashley could you let me know if this error gives you any... 'clues' as to what is causing the error? I am trying to simulate a clean file so that it gives the error consistently but it seems even in my normal code it's inconsistent so Im not sure what aspect I need to be leaving in and what aspect i need to strip out to narrow down the issue.. Thanks so much!

  • Amazingly fast, thank you so much for your incredible support.

  • looks like memory usage would be your key concern. If you're focusing on desktop only and plan on never ever releasing a console port, go with C2. If you're even slightly interested in taking your game to consoles when it is complete, I recommend not going with C2 as it stands right now. NO consoles have good HTML5 support for larger games / games with a higher memory requirement at the moment. Unfortunately I feel this is true even for the Wii U.

  • Traced to rexrainbow 's LJPotential Behaviour. Reported at

    Thanks!

  • rexrainbow - it seems theres a bug with LJPotential breaking the C2 "save game" feature. To reproduce bug:

    1) Add LJPotential to an object's behaviors

    2) Try to save the game (with a keyboard press or something)

    3) Gives an error.

    Here's a capx with the issue. Press "Enter" to save the game: http://d.pr/f/wH1K/2vV8bHeD

    Removing LJPotential from the objects behaviors causes the save game to operate normally.

    Is there any way to fix this? Thanks for your great work!

  • Just set a few families to No Save and it's not giving the error any longer. I'll try working backwards now and report back if i find anything, Thanks Aurel!

  • Not using that, but thanks I'll give it a shot... starting with setting EVERYTHING TO NO SAVE MWAHAHAHAHAH. Sounds like it might be an easy way to pinpoint what's causing the issue..

    Thanks!

  • bummer, yeah i was having mad bugs months ago with the save feature in cosmochoria so i disabled the code and put it on hold. found out later there were issues with the Spawn Object that were fixed in recent builds so decided to try it again, but now its just errors..

    Full save state is really what Im after since i want to save literally down to the flying bullet, but maybe its not worth it to spend time on this so close to launch when ive already said it couldnt be done to people asking haha

    Thanks!

  • Has anyone received the following error message with the "Save" feature (JSON save state)?

    Javascript Error!

    Uncaught TypeError: Converting circular structure to JSON http://localhost:50000/preview.js line 5101 (col 15)

    I want to submit a bug report but im sure it has something to do with my specific CAPX and it's going to take me years to strip my game down to core basics to pinpoint what's causing the bug. Will begin doing that now, but was hoping maybe there was someone else on here who has seen the error message and if they figured out what was the incompatibility so I dont waste my days on it.

    If i find anything ill report.

    Jayjay totally. That being said, it's all in the Steamworks Documentation, im basically just going to point you to the spot.

  • Aurel - I can confirm you're safe to use the latest beta. I've been using it for a couple weeks and no complaints from customers.

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  • does any mobile app have the ability to 'close'? Isn't that what your home button is for? Im only used to ios, so apologies if that's a dumb question.

  • My graphics memory for Cosmochoria is sitting at about 110MB, thats before it's 'optimized' when i export, so i think it goes down once its built out to NodeWebkit. That 110MB is for a tonne of enemies, bosses, guns, bullets, fireballs, shop upgrade icons, costumes, etc. Just as a reference point, i have no idea if 110 mb is good or bad, so let me know where you're at and we can compare haha

  • lol mah bitcoinz

  • Hey I was downloading the latest build of C2 (196.2) and got a notification from Chrome in my download list:

    construct2-r196-2-setup.exe may harm your browsing experience, so Chrome has blocked it.

    Its basically marked as a malicious file... this is the first time ive ever seen this for a c2 build so im just bringing it up here. has there been any issues with this with anyone else? Thanks so much!

    Nate