3030's Forum Posts

  • Problem Description

    Graphics disappear on certain layers at times. Impossible to work with. I initially noticed this in my own project and came to the forums looking for possible reports. I found this capX listed by another user describing the same issue i was seeing and when i opened the file, sure enough it does it for me as well.

    This was not happening previously, it seems to have just started happening the other day, though a lot of my work lately has been with the actions/events and not the objects on the layout so it may very well have existed for some time just without me noticing since i wasnt manipulating objects for some time.

    Some additional details:

    1) It doesnt always *immediately* disappear sometimes i can drag around a bit before it actually disappears. I still appear to be dragging the object as I can see the outline, but the contents are invisible.

    2) Closing and reopening the project does not restore the sprite. the sprite is missing /invisible when i restore the project.

    3) Closing and reopening C2 will restore the sprite and I can see it again.

    4) The point of the sprite disappearing seems unrelated to anything specific. Sometimes it disappears when overlapping other sprites, but sometimes it disappears when overlapping nothing at all

    5) The bug seems specifically related to having SpriteFont objects on the layout. When i removed all instances of the sprite font object, it no longer occurred. I also have sprite font objects in my main project.

    6) In my main project, it seems if I zoom out/zoom in i can find a 'sweet spot' where the disappeared objects reappear again. I can send that project for your review, but it's large... 125mb, though i think a good amount of that is audio so I can strip that out if it helps you.

    Attach a Capx

    Attached WHY.capx

    Description of Capx

    Simple project, with a simple picture and a sprite font.

    Steps to Reproduce Bug

    Open project

    Drag red sprite in editor window

    Observed Result

    Sprite disappears, bounding box remains.

    Expected Result

    Sprite should not disappear

    Affected Browsers

    N/A

    Operating System and Service Pack

    Windows 7 pro 64bit

    Construct 2 Version ID

    179

  • This has indeed been fixed in the latest Beta guys. No worries moving forward! Make dope games.

  • - I have been 'playing' with Construct 2 for the past couple years just sort of learning the ropes. Last november, work died down a bit so i had a week or 2 of what felt like 'free time' away from my normal freelance client work so i decided id make a "Quick Game" well after 2 weeks I was in DEEEEP and basically began blowing off client work for the next 3 months as i burned through savings.

    FFWD to February of this year I was mad busted but had a very playable version of cosmochoria i started trying to get attention for, with the sole thought that i would try and build a community to help support a kickstarter that I would run in April. ffwd to april and I had some decent press behind the game thanks to the demo and art style, etc. I launched the kickstarter and shit blew up by the end of april. By that time i was doing enough contract work to get by but really struggling financially with huge bills since working on the game and the kickstarter campaign became a massive priority. (i literally put almost ALL my eggs in the basket of making it a success so spent every day for the month leading up to the campaign and every day of the campaign itself with full time hours trying to get people interested / pledging.)

    Finally with the succesful kickstarter I was able to rely on the game dev for months after. Which is where im at now.. Basically ive been doing skeleton work with freelance clients just so i basically dont lose them as clients, since if the game doesnt work out, im hooped, but the kickstarter funds have relieved a huge amount of the pressure. They're starting to dry up now too though, since i did a bit of spending on extra tshirts/merch in case i got a booth at a conference or something--extra stickers / marketing materials for when i went to pax, hired out consulting for the game, etc. So now i'm back to balancing between game dev and freelance work in probably a 70/30 ratio in hopes that the early access launch at the end of the month is going to mean sales -> money -> ability to continue putting a focus on the dev.

    I took a HUGE risk with my family's well being at the beginning of the month by backburnering almost 90% of client work so i could focus on the game / kickstarter, but it was well worth it in the end. My goal is to be almost near a final version by this november meaning i successfully started, greenlit, kickstarted and released a game within 1 year.

    Thats my story! Ask me anything!

  • inquiesco thanks a bunch dude -- yeah it has been an unreal experience to say the least.. never thought in a million years it would have gone as good as it has been going. i just gotta keep on working hard and at the very least ill rest easy knowing i did my very best.

  • As per Rogers original post please post your diagnostic info here: https://github.com/rogerwang/node-webkit/issues/1991

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  • actually nevermind, it was included in the old folder, and the new folder, but it doesnt come across for some reason, no big.

  • Just noticed that this 'locales' folder used to be in the exporters/node-webkit/win32 folder by default -- is it possible to get this again in a future build Ashley?

  • rogerwang

    I tested on Mac OSX and on Windows 7 (Running in Parallels) and basically tried:

    Opening the test file (http://3030.ca/freeze) in your recently provided nodewebkit 0.10.3 and right next to it, opened the same URL in chrome 36 (i cant find chrome 35 -- is that important? if so I'll look harder). Here are the results of each test:

    Windows 7 64bit (via Parallels)

    Chrome 36: Freeze? No -- Diagnostics http://pastebin.com/2s4PyU30

    NodeWebkit 0.10.3: Freeze? Yes -- Diagnostics http://pastebin.com/yiVPuj57

    Mac OSX 10.9.4

    Chrome 36: Freeze? No -- Diagnostics http://pastebin.com/iDYSvZMR

    NodeWebkit 0.10.3: Freeze? No -- Diagnostics http://img.80bit.com/Cursor_and_New_pro ... xi_net.png (couldnt copy paste)

    Let me know if you want screenshot style ones for the other ones too - also if you need the whole thing or just a section...

    Thanks!

    nate

  • If you export your game via node-webkit it should give you an osx folder -- that's the mac build! Just send it over and I can test for you

  • OddConfection Wow thank you so much!!! I really appreciate the support.

  • SirSpunky - Not having any issues in Windows 7 actually. The reports I am getting from testers are running in Windows XP.

  • This is frustrating to admit, but after hours of testing myself i dont seem to have an issue.. yet testers have expressed that they HAVE seen the issue. Could it be hardware related? I will be trying to setup some kind of "Broken CAPX" that shows the issue so I can have the testers run it to see if it hangs for them. Or has anyone prepared a CAPX of a simple file that *definitely* freezes for them? If so, could you share?

  • Hey guys, im 33 and wanted to make games all my life but ended up finding more conservative creative/computer work like corporate design and web development. ate my soul open until i decided to truly focus and pour my real energies into making a game last november and have been focussing on cosmochoria ever since. Releases on early access september 29 so we'll see if im on the right track or barking up the wrong tree haha

    hugs, pals.

  • i can has mac build? sounds crazy...

  • tx dude! Noncentz705