iStudios's Forum Posts

  • 12 posts
  • I guess it has something to do with moving (x and y input states) - but what?

  • Halp.

  • Still need help asap!

  • > filedropper.com/showdownload ... psuhdgames .capx

    >

    > r206

    >

    > The host moves fine, sees the peers correctly. When a peer moves, they get teleported to the host's position. Help?

    >

    > I'm fairly new to the Multiplayer stuff.

    >

    Please post a working link to the capx project.

    filedropper.com/socialmeepsuhdgames

    Sorry about that.

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  • filedropper.com/showdownload ... psuhdgames .capx

    r206

    The host moves fine, sees the peers correctly. When a peer moves, they get teleported to the host's position. Help?

    I'm fairly new to the Multiplayer stuff.

  • I want it to be at 0 when it stops, not carry on. So the fast spin.

    Also, a capx would be much appreciated!

  • Still looking for someone to help!

  • I need someone who can work with multiplayer. I need players to be able to see each other and help me get their characters to load in with multiplayer.

    I guess it should be fairly easy to do for anyone who understands how multiplayer works, but I don't. I've done the rest, though, like the chat and playerlist.

    If you're doing it for a few bucks the cash will be sent with Paypal.me.

    Update: I've broken peers spawning. I don't know what I did to be honest.

  • Also how would I tell which way the player is moving? Checking if the mouse's x is smaller or greater than the player's?

  • So I couldn't explain very well in the title. I'm making a game where you're a circle and you click to walk somewhere. However, I want the circle to spin (roll) to that location. But I want it so that it calculates how far it is, etc, so the player/circle will be at angle 0 (up right) when it finishes rolling.

    What is the calculation to do this?

    (How the click to walk works for me)

    I have a 5x5 invisible sprite and when the mouse is clicked it travels to the mouse's x location and the circle/player's y. I then activate a custom movement to go towards that position. I then disable the custom movement when the player touches the sprite.

    So I have a website, and I wanted to make 2D multiplayer games for it. It's a simple concept; you have a circle and click to walk to a place (if you've ever heard of Socialmeeps you might know). I have almost all things done, but I have no idea how to make players see each other. I've read all the tutorials multiple times, and I really don't know what I'm doing. It's at the point where I'm trying random things that I know won't work.

    If anyone could help me, I'd be very grateful!

  • 12 posts