i_speel_good's Forum Posts

  • 4 posts
  • In the Animator bar when the Sprite is selected, you can add animation angles - there'll be a default one for 0 degrees, which is facing right. If you add one for 180 degrees, that'll automatically show whenever your character is facing left.

    For me they seem to loop all the time...

  • Sorry, this is an unfinished feature - ideally it would work like that, but DirectSound doesn't look in resources yet. You'll have to have the .wav files as external files. 'Play music', 'Play sound' etc all only look on disk at the moment.

    Resources will be working by 1.0!

    Okay, thanks.

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  • Make a sprite that is your character, but looking at the opposite way. Then go to the event sheet, and make it so when you press the button, it won't only move the character, but change it's sprite too.

    e.g.:

    you press right, the character looks right.

    you press left, the character looks left.

  • I made a DirectSound object, but I don't get how construct will find the wav file I want it to play.

    Halp D:

    edit: I found how to import the file, but it doesn't play it...

    Here's an image:

    <img src="http://i77.photobucket.com/albums/j64/SomeoneMagazine/constructargh.jpg">

  • 4 posts