Hello,
To be blunt I've been trying to resolve this issue with a sidescroller-like game I've been working on for a while.
https://www.dropbox.com/s/umigmsryttrrmjl/school%20game%20WIP.c3p?dl=0
currently, my game has a dash mechanic where when you click with the mouse the player character will dash toward the direction that you clicked in, its been quite the ordeal getting this mechanic to work with terrain solids and enemies but I've gotten it to a place I'm satisfied with except for one thing.
As you can see dashing while on the ground and near a ledge to the left causes the player character to jitter and teleport themselves towards the ledge, as you can imagine having a glitch such as this in a side scroller is not ideal.
From what I understand the cause of this is most likely a conflict with my "player box" collision box with that of the stage tile map, unfortunately simply deactivating the collision and reactivating it after the dash isn't an option as that makes it very easy for players to get stuck in terrain.
At this point I'm at my wit's end, I simply do not know Construct well enough to figure out how to resolve this, this is part of a school project so I really want to smooth over this issue as I am proud of how the dash mechanic itself turned out.
If you guys have any suggestions Id love to hear them, I'd take any advice I can get at this point.