irina's Forum Posts

  • Any chance of seeing this in C2?

  • Any updates in this?

  • R0J0hound

    Bad news... in CooconJS Launcher shows exactly 6 FPS

    <img src="smileys/smiley19.gif" border="0" align="middle" />

    Have you seen this?

    scirra.com/forum/3d-objects-without-webgl_topic69562.html

    Maybe it can be helpfull?

  • Thanks for reply.

    Yes, on desktop FPS are solid 60.

    I'll test your sample with coocon launcher for iOS to avoid safari and will post back results.

  • R0J0hound

    Im running your second example web preview on iPhone5 and it shows only 5-6 FPS...

    Is this really such FPS killer???

    ...this is totaly unusable at this point!

    <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Yeah, iw found it after thorough digging :)

    But math is... well, beyond me...   <img src="smileys/smiley19.gif" border="0" align="middle" />

    It's just too much, i got headache... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • R0J0hound

    This is excellent, just asked for this some time ago... <img src="smileys/smiley32.gif" border="0" align="middle" />

    scirra.com/forum/Object-rendered-differently-based-on-variable_topic75654.html

    But i must say your example si not... NOT user friendly. I am stearing at it and i can't get what is what... <img src="smileys/smiley19.gif" border="0" align="middle" />

    I cant even find where are you loading those textuers from... <img src="smileys/smiley19.gif" border="0" align="middle" />

    Is there a way to make usage more newb friendly? ...like opening thread sugests?

    Tnx!!!!

  • Let me just bump this topic becouse i find this very usefull for crerating a fake 3D top/down game view.

    Thanx!

  • Great... it seems that this is what i was looking for.

    As for layouts, if theres any example please someone point me to it.

    Thanks all!

  • Hello,

    I am trying to add a second level to my game and i am currently stuck.

    It seems that i must copy entire level 1, create level 2 and then apply my changes?

    Is there a way to have multiple event sheets for a sigle level?

    eg. one sheet for controlls and UI, other for enemies, third for background etc?

    So that when i go to next level i load only eg. next event sheet with background and enemies and my controlls sheet and UI sheet remains?

    Thanx!

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  • I told Ludei to maintain the C2 CocoonJS plugin themselves. There shouldn't be any ambiguity here. They kept making breaking changes to their API, and when I asked, they couldn't even tell me what they'd changed. It didn't seem reasonable for me to try and maintain it under those circumstances - it was a nightmare for me, whereas they know their own API, presumably - and then they asked me to add more features... so I told them to do it themselves!

    Forgive me for being so direct but, why dont Scirra make its own exporter?

  • I have question regarding a performance:

    lets say i have one enemy object and i set 10 animations in different colours representing 10 diferent enemies. Is it better to have one object with multiple animations or to have multiple objects with single animation?

    Thanx!

  • I would like to ask does anyone expirience some problems in responsivnes of touch controlls since upgrade on iOS7?

  • Paradox

    Thanx for your help!

  • ok, i'w fixed it.

    mixup between set value and add value... <img src="smileys/smiley9.gif" border="0" align="middle" />