irina's Forum Posts

  • OK, i guess its mine time to apologize.

    I'll try to find some workarround for my problem

    Cheers!

  • Ashley

    Hm.. i must say that i cant resolve my issue with this kind of collision poly touch behaviour...

    Ashley?

  • hm.. than it must be a Firefox issue...

  • Its not biggy.. ill pin some dummy sprite over it to act as touch surface but i must admit i lost several hours brainstorming why its not working...

    Mine object is glass of water and my collision is un "U" shape so space that i was touching was empty...

    Anyway, can you check why blue box cannot be selected/touched in browser?

    Thank You.

  • Well i guess that is a matter of opinion... to me it's logical to touch entire object/sprite... not just his colision polygone.

    ...but whats with selecting/touching with mouse?

    why is that way off?

  • Problem Description

    I dont know is this considered a bug or a feature but for me its a bit of a problem.

    I have some physics objects in game that have different collisoin polys and i just realised that touch is not detecting entire object but only its collision polygon.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/169 ... ision.capx

    Description of Capx

    green has collision polygon only on upper half and blue has in full size of an object.

    Steps to Reproduce Bug

      Tested in web preview in iphone:
    • Step 1: just drag green one and notice that it catches up only when touched in upper half
    • Step 2: drag blue one and it responds on touch on entire surface. (when tested on desktop Firefox with mouse blue respond to touch when clicked like 50 pixels to the right and to the bottom of object it self??? this got me confused even more...) <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Observed Result

    green box only respond to touch if touched on upper half

    Expected Result

    well i expected to touch an object and get correct response and not its collision polygone.

    Affected Browsers

    • Chrome: (NT)
    • FireFox: (YES)
    • Internet Explorer: (NT)

    Operating System and Service Pack

    W7PRO 64 up to date

    Construct 2 Version ID

    163

  • hm.. i only see bounding box that indicates that particular object but i dont see option to toggle show/hide collision polys... ?

  • Hello,

    Is there a option to see collision polys in web preview like i can see them in editor?

    I would like to check do my physic objects behave as i think they are.

    Thank you!

  • Thanx, Im glad to here this.

  • Hello,

    This is a question/sugestion for developers.

    Is it possible to rework zoom (ctrl + scroll) so that it zooms towards mouse coordinates instead of a center of the screen as it is now?

    Thank you!

  • Thank you!

    This clarifys a lot!

  • Does anyone else know?

  • Ashley

    Hello,

    Can you tell me do physics objects that are set to immovable are treated in engine equal as eg. regular solid object?

    ...are they more CPU demanding or not?

    Thanx!

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  • ok, thank you!

  • Ashley

    but since i use that number in my formula it's kinda troubling me...

    is there a way to have more steady numbers?

    tnx!