inkBot's Forum Posts

  • Font Squirrel is great stuff, but I'd advise against using Dafont if you're doing commercial stuff. Unless you're ready to plonk down cash for one of the commercial ones of course, but I'd stay clear of the free ones. A lot of them are ripped fonts and similar, which could get messy.

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  • You should probably read through the first book before starting with the second book. I haven't watched the two final episodes yet, but I can imagine going from the show to the second book would be a quirky transition.

    If they do another season they should call it Clash of Kings, or at least retcon it and call it A Song of Ice and Fire season 2.

  • How does anyone know that Anon did it?

    No one does, and even if a hacker group call themselves Anonymous, that doesn't change anything.

    Anonymous, supposedly, has no organization (which is why I facepalmed when the spanish police claimed thay catched 3 ringleaders of Anonymous), stealing doesn't flow with Anonymous ideals.

    But anyone can claim to belong to Anonymous, and there's really nothing to that. Blaming Anonymous is as effective as saying "Everyone is guilty!".

    The Extra Credits guys say it better than I can.

    http://www.escapistmagazine.com/videos/ ... -Anonymous

  • Very impressive. Not much else to say really.

  • I'm a bit disappointed I have to wait till next year to see more episodes. I'm not sure if I should read the books or just wait forever for them to make the next TV episodes.

    Read the books. There's a lot of stuff that's left out.

    I really hope they don't call the next season Game of Thrones Season 2, that'd be stupid.

  • Remember watching this when they showed it during E3. It looks really good, though I'm not much for brawlers. The only one I really like is Shadow over Mystara, if Dragon's Crown is like that I'll probably get it. Still, I want to see Vanillaware tackle something other than brawlers.

    That logo font though... Why'd they go with that? >,<

    Slightly off-topic: I've always wanted to see an old school hd 2d Castlevania that looks like an oil painting.

  • Keyboards can only register so many keys at a time, and the cap changes depending on the keys used. For me, using the arrow keys and S to jump / D to shoot fixes it.

    Needs to be mentioned that it's also different for many keyboards, since they are not all wired the same.

    I tried it and it seemed to work fine on both my laptop and stationary computer (although I find the use of WASD for a platform game, not using the mouse, awkward).

    The, probably, safest way to be sure your keys dont cancel each other out is to use arrow keys + Z/X or arrow keys + S/D, or something to that effect. I usually consider the arrow keys in combination with a, s, d and/or z, x, c, as safe.

  • How difficult would it be to add support for animations? Because if that was possible this could be very useful for fighter games and other games where you can play different characters.

  • The reason it doesn't work is (edit: partly) because how you've ordered your events. I moved the event handling your animations above the one initiating the attack animations and the crouch attack starts. It's immediately changed back to the crouching animation though. I haven't looked through the animation event that much but it's pretty clear that it cancels out your crouch atttack animation.

  • Not any more - it's mostly IE8. You can check browser stats at StatCounter global stats. It's changing relatively rapidly (for the industry - i.e. over a period of months) these days.

    Aw =/ (according to that, there are fewer people that use Linux than there are people that use something other than Win/Linux/OSX. O.o )

    Two of the things I'd want to do once C2 is work-ready (almost there it seems like though)

    would need z-elevation.

  • This looks to me like Microsofts way of putting their fingers in their ears and going "lalalala I can't hear you".

    Did anyone, ever, really believe that Microsoft were going to back WebGL in any form or fashion? I sure didn't. If they did they could have chipped in and said "We know there are security issues, and we want to help fix them."

    This sounds really weird when most of us, including myself, sit on Windows systems, but why do we let Microsoft bully the entire web industry? I'm gonna say it again, we all knew they were going to try and push their own proprietary solution, instead of supporting WebGL. If everyone just waited for Microsoft to come along it would a) be futile because they won't and b) reinforce the idea that they control the market. Neither are good things.

    I'd liken it to releasing a game made in Construct Classic. I posed this question to myself. "If I released a game made in CC, I could only sell it to Windows users. Would that be profitable?"

    So I thought about that. There are three major OS'es. Windows, Linux and OSX. I know few games released on Linux. I know fewer people that actually game regularly on Linux systems, and even then it's mostly homebrew and emulators. So Linux didn't seem like much of a loss.

    What about OSX? Sure there are games to be had on OSX, but again they are few. If you bought a Mac you most likely didn't buy it for playing games. Going by that reasoning (which may very well be faulty, I'm no market analyst) I concluded that going Windows only would not be as bad as I originally thought. Not ideal, but a calculated loss at the least.

    Doing the same thing for browsers. The big ones are IE, Chrome, FIrefox and Safari. Of those four, IE is the only one without WebGL support. Microsoft likes to tout how big of a userbase they have with IE. They neglect to specify that the majority of that userbase is IE6 and below. And of that a substantial amount is companies using it on their company computers. Looking at it that way I'd say that IE would be a calculated loss for WebGL developers.

    Let's just ignore the big internet bully!

  • I just realized I inadvertly called inFamous lackluster. Kinda forgot that it was one of the five.

    Though, I just bought it maybe less than a week before PSN went down so seeing it as one of the five free games kinda bummed me out. =/

  • To add a file as a resource to a project you right click the "files" folder in the project view and chose "add files"

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/reosurce_1.png">

    You'll get a file dialog where you can choose the file oyu want to add. It'll be listed in the files folder. (You can add stuff to the "sound" and "music" folders but you won't be able to access the files from there so just add the files to the "files" folder)

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/reosurce_2.png">

    Now you can use XAudio's or Audieres "from resources" functions to play and load them and they'll be compiled into the exe.

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/reosurce_3.png">

  • No I did not, but what I don't understand then, how does construct knows where to find the sound files when I place a copy at my desktop?

    It depends on how you tell Construct to find them. If you tell it to play a sound located in "C:/folderwithmusicinit/music.ogg" then it will look for that specific folder, no matter what computer you put it in, and chances are that that folder and its content does not exist on any other computer than yours. This is why we have installers.

    If you use the "AppPath & [folder]" route then Construct will look for the

    corresponding folder/file from wherever you place your exe. So if you have an exe that plays a sound using AppPath but place the exe somewhere else without the sound file the sound will not play.

    And how to make a comercial exe? So construct don't extract the sound files in the exe?

    Not sure I understand what you mean here. If you add your sounds as resources then they will be compiled into the exe. This will make your exe bigger (not sure if it causes performance differenses) and you won't have to keep external files around.

    I can't release my game if I can't put my sound files at a safe locations because of loyalty rights :

    I assume you mean royalty rights. There's really no good way to keep files safe. If someone wants to steal your stuff, they will. Compiling the sounds into the exe will make it more difficult yes, so go with that.

    Edit: Maybe there's some funky encryption thing you could do, but I don't really know. Pirates seem to be able to crack through whatever blockade devs seem to think up. That's what I wanted to point to, not to say it's impossible to do a effective encryption.

    Edit2: Took out some unnecessary stuff.

  • I like that they used the analog slider idea they used with the 3DS for the new controller. No L3/R3 though, which isn't really a big deal since no Nintendo controller has ever had that to my knowledge and the screen can easily fill that functionality and more.

    ... WiiU/3DS crosscompatible Smash Bros... *droool*