Hello fellas!
I don't want to be considered as a spammer, but unfortunately the information I found on the forums was to less and sometimes incomplete, that's why I bring the topic again and I hope we get it right.
My case is that I have a physics ball which I want to animate its movement. It has already several frames to make the rolling illusion.
The thing is that I would like to get the speed to move the frames, thus getting a real effect.
I already tried a few codes without any success:
distance(0,0,sprite.physics.velocityX,sprite.physics.velocityY) to get the speed, and angle (0,0,sprite.physics.velocityX,sprite.physics.velocityY) to get the angle of the shot.
I also tried to change from physics to bullet and the results where even crazier than before.
I think this should be achievable, and if we find a solution it will be a great input since this is an important way to simulate some kind of 3D in the Construct's 2D environment.
Thanks in advance!