IndieFilmGeek's Forum Posts

  • 5 posts
  • So, I've created a menu layout and set that to the starting layout. I added a mouse item and touch item to the project (to cover both mobile or desktop player) . And I created a new game layout called 'LVL1'.

    In the Event Sheet, I created a set of events that allow the player to click or touch on the 'play' button and then go to the LVL1 layout; however, in the preview nothing happens when the 'play' button connected to the event is clicked (or touched).

    I've added a 'menu' button to the LVL1 layout and tested that out... it returns the player to the Menu layout as expected, but that pesky 'play' sprite simply isn't getting me from the Menu layout to the LVL1 layout.

    Any ideas on what I should check?

  • Has anybody worked with Construct 2 for smartwatches, and how would I easily bind the Gear S2 Rotary Bezel events to in-game events like lets say Menu options or character movement.

    I have experience with working in C# and Haxe, but haven't touched much JS especially not the exported JS from Construct 2.

    I've read several places that since the Tizen SDK uses HTML5 and Construct 2 builds that, exporting to that platform should work... However, I'd definitely be interested in finding a plugin that provides controls for the Rotary Bezel. I now own both the S2 and new S3 - and would love to build some games for them!

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  • You are adding an Action. You need to add an Event. Then it's under the Collisions section.

    That's it! Added an event and that option is available.

    Thanks!

  • You might have overlooked it.. but there is a condition that does that, two actually, 'Is overlapping another object' and 'Is overlapping at offset'. Perhaps you're trying to test overlap to something other than a sprite object?

    So.. just go Add event > select a sprite object > is overlapping another object > choose the sprite to compare overlap > add actions.

    That's what I thought, but I don't see either of those. Is there a setting beyond 'collisions enabled' that I have to turn on for those to be available for my sprite objects?

  • I've hunted through all the available event sheet options and simply don't see a condition that covers overlapping sprites. I'm SURE I am missing something... but can someone please provide me a menu path to get to the condition/rule that would detect if two sprites are overlapping?

    Thanks!

  • 5 posts