IncuBico's Forum Posts

  • 3 posts
  • First of, thanks for the reply! <3

    These are all really useful! My only thing-- when I meant the changing sprites and animation deal, I meant I dont know how to assign the program the task of saving your current pet as it is, with its sprites the way they are. Maybe variables? An array? No idea

  • So I'm making a simple platformer, got the player and ground ready and it all works swell-- but the player sprite always seems to be overing two pixels above ground. All the frames are aligned to the bottom on floor and player alike, what could be causing this?

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  • Hello! I've recently become interested again in programming, and for the longest time I've wanted to make a pet game based on how Tamagotchis work with added features; however, I'm having a bit of a hard time knowing just where to start on such a game.

    I've seen a few threads here and there saying knowing the basics helps a lot, and while this is true I don't really want to start a different project now and don't mind starting from 0 and having to reset a few times: that's why I would like you guys to give me some tips and general ideas on just what to use for a game like this.

    A few doubts that arise:

    My biggest problem is displaying pre-set animations and events, since the sprite would have to change depending on what pet you own. How can I do this?

    Should I worry about what size the sprites are? To add onto that, I wanted to give each pet 3 to 5 variations in coloring: is there a way in construct 2 to do this automatically, or should I have separate spritesheets for each variation? Another question involving sprites: is there some way in Construct 2 to assemble pre-designed assets (body, head and back accessories so far) and make a spritesheet out of it? I have a genetics system in mind where both parents give traits to their children, and while personalities and the like could be difficult to add, preparing the sprites and getting the assembling system ready would do wonders.

    ...So far I cant remember any more questions ;; any and all answers appreciated, but while I *do* need to explore easier-to-program games such as a simple platformer or something like Tetris, I have a lot of things already thought-out for this project and I'd love to know just how to make it a reality, so answers focused on this genre will be *greatly* appreciated. Thanks in advance! <3

  • 3 posts