imuniz's Forum Posts

  • R0J0hound, can you re-upload this please? Not there anymore

  • Imagine the game you really want to make, then set it to be your 3rd (or 4th, or 5th...) game. This way you do some really easy games before it to get in the flow, publish then, learn with then, and you will have the XP to go to your 'real' game.

    This is what I've set to myself after getting some advice from experienced people. At first I was trying to make a game with mechanics that I had no idea how to make, and not even the internet. So I killed this project and started with a small one. Now I am finishing the second one, and now I know how to make that mechanics, it works.

    Art imitates life, get better before go to the boss

  • Oh nice, it sounds perfect, I should have notice the floor problem! Thank you 99Instances2Go, for the help + improvement, this Polygon plugin is really useful, glad you present it to me.

    Be blessed /\</p>

  • If you use NW.js it may help:

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  • Hi

    I'm trying to figure this out, but it don't seen like my code problem.

    WIth a gravity centered in screen, with the player moving aroud it there is a big delay in the jump, and even the jump not work at all.

    Can anyone try and maybe show me why it happen?

    Thanks in advance

    °°°

    EDIT: forgot the link xD : https://www.dropbox.com/s/wnfphe2apkrsl ... .capx?dl=0

  • alextro

    Thank you bro, I finally did it in my project

    You sir help me a lot with your example, thank you very much! Be blessed ^^

    Please, if you ever have something I can help let me know.

  • Hi alextro, in this capx of yours, (that help me a lot!) wen we start the game the pieces are shuffled in the slider according to their Y (ascending), so all the pieces from the first row will be on top, them the ones from the second row and them the ones from the third row.

    If is not ask too much, do you have some idea on how really shuffle the pieces totally randomly in the slider?

    I've been trying this for some days now, but can't find a way to it, maybe you have some trick to save me?

    Thank you again ^^

  • Oh nice OddConfection thank you bro! Now the mission is to implement enemy movement in this method of your's... tricky huh L:

  • This depends highly on the way you want to layout your game, e.g. if you want infinite scrolling or just inside your layout.

    If you simply want to follow the player on the layout, you can give him a "Scroll To" behavior.

    If you want to scroll infinitely, I will tell you the details, if you really wanna go with this.

    Can you share this details randomly? Guess you have some trick that can help

  • R0J0hound I'm trying the same thing here, can you reupload this capx please?

  • dansilveira you found a way bro? Just want to do same thing here, but no sucess ):

  • Oh nice, glad it helps

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  • Is the "Create Object" Action in a "Every Tick" event or a subvent?

    If not, try using the "Triger Once" event as a condition of your original event

  • Do the player have the "platformer" behavior? And the platforms the "solid" behavior?

    If so, the payer should stay on top of the platforms as they move

  • Hi, Thanks in advance

    I'm trying to make a infinite background for my top-down shooter, but can't figure out.

    How to make a tiled background "infinite" in all directions? Like when I walk to the left I can walk forever cause the bg never ends, and so with the 8 directions