imuniz's Forum Posts

  • AndreasR

    Cool, I come back later to catch you ; )

  • AndreasR

    I need to sell 3 products in the game, that could be purchased again, and add advertises and the option to pay for removing them.

    A guide would really help me a lot men. All this different information can get confusing. I would appreciate it : )

  • AndreasR Cool. The ebook also talk about in-app-purchases? If not, you have another good content about it?

  • Hi

    Thanks men, and sorry for the late response, I am back now.

    This method didn't work right in my game, but you gave me the theory I needed, I will work on another way of doing it.

    Thank you, be blessed ; )

  • I have a object with Drag&Drop, and I can "take" even if it is underneath another object. So even if I have another object above him, and I am not seeing him, I can drag it.

    I would like to make impossible to drag the object if it is underneath another object. And if it is underneath another object but I can see just a part of him, I would like to drag the object only if I click in the part that I can see.

    I hope I could explain it right. There is a way to do it? Can you point me what I should do?

    I appreciate any suggestions : )

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  • Appreciate 99Instances2Go , it works, thank you : )

  • Hi there, thank you for your attention

    I am having a little problem, when I have multiple objects one over another in the screen, if I click in one, the other (that is underneath) will be clicked too.

    When I have multiple objects in the same position how do I disable or prevent from clicking in the ones that is underneath? I would like to click just in the one that's on top.

    I appreciate any suggestions : )

  • randomly you got it! Very clever approach, did help xD

    Thank you very much, be blessed /\</p>

  • Hello there, tnx for your atention

    I have an object with Drag&Drop behavior, when I begin to Drag him it makes a sound, and when I Drop him it makes another sound;

    When I double-click him he rotates and make a third sound;

    Problem is, when I double-click the object c2 thinks I am starting to drag him, and the sounds get in the way and go together.

    How do I differentiate between drag and double-click the object, so I can double-click him without c2 thinks that I am draging?

    Tiny little problem that I can't figure out

    Thank you in advance

  • I saw some videos and tutorials, and I end up to use that technique where you create a "light" layer and basically you will see through that layer only, depending on the opacity, if the layer's opacity is 100% you wont see anything beside that layer at all.

    I'm just a beginner in C2 yet, so sorry if this sounds stupid. The ShadowLight object cast shadows but it does not look like much with a light, where you would adjust the brightness, the color and so on, like in other engines.

    There is a better way of doing it? And if you use light, what is your method? There is some plugin? Because what I am doing is working but at the same time it seems very wrong.

  • Hey keepee, I am searching for a way of doing this, get interested in your capx but he isn't there anymore, can you re-up or send to me pls?

  • That's addictive, would give a cool mobile if polished

  • In a top-down view

    I have a object with 8 directional movement that I am using as aim, so the player will always look for where this sprite is (this is for aiming with the gamepad only).

    The player has ScrollTo behavior, and is always in the center of the view. I would prevent the aim sprite to exit the viewport.

    Using the window width and height or the player location doesn't seens to fit, and I don't find anything about it, there's a way of doing it?

  • Tnx

  • Very glad for this, tnx