impyshaz's Forum Posts

  • 14 posts
  • I'm sorry it's not readable for you Beaverlicious. The intended resolution is 880x680.

  • That's too bad. Thanks for checking out.

    We won't be making it full screen but the screenshots in this thread were taken from my browser and are perfectly readable.

  • Hello everyone,

    We've been off to work on our next game and we want you to try it out.

    CCTD is sort of a mix between your typical tower defense and space invaders. Enemy ships warp in to the system in waves and descend in orbit around the planet(s) you're defending. You need to set up power stations and lay down tower defenses to protect yourself and the people of the planet.

    Currently each of the four levels has a unique boss in the 30th and final wave. Heads up there are stealth units every 10 waves. Also, the pixie research center is supposed to have asteroids the enemy is flying around but we're still working on the graphics - you can build where the asteroids will be.

    Since this is still a work in progress we've given players 101000 starting resources (typically this would be 1000).

    We've had a lot of fun making all the different turret types but we've been developing in a vacuum and would love to hear your feedback and ideas on what would make it better and more fun.

    Thanks for checking it out,

    -jadecascade

    PLAY>>

    Crystal Core Tower Defense

  • This is awesome, I hope I can eek out this level of polish in one of my games. Everything - the sprites, the menus, the dialog boxes, and the transitions are all top-notch.

  • Good luck everyone, this was all a lot of fun to participate in. I hope we don't have to wait too long to do this again!

  • Try clicking "Debug layout" next to the Run layout button. From there select the "Profile" tab and watch what is taking the most CPU.

    I too had similar issues with perfect performance on my dev machine but poor performance on the web server.

    Optimizations must be made!

  • Don't let the haters get you down. This was a challenge and if you submitted a game you met that challenge.

    Just like everything in life you can't make everyone happy and you'll never be happy yourself if you try.

    If you sat down with an idea for a game and submitted that idea in game-form by the deadline you're already a winner in my book.

  • I posted the gamejam link over on reddit in /r/indiegaming

    http://www.reddit.com/r/IndieGaming/comments/28jy3j/construct2030_gamejam_entries/

    Send some upvotes and we can get more people to see our games!

    UPDATE: I also posted it in the construct 2 subreddit here:

    http://www.reddit.com/r/Construct2/comments/28kmum/construct2030_gamejam_entries/

  • Thanks mystazsea. It was an excellent learning experience. We had fun tinkering with new gameplay mechanics and we got very familiar with the need for optimization, haha.

  • Hello everyone,

    We've been working on our entry for the 2030 gamejam for the last month and finally submitted it tonight.

    2030 Leagues Under the Sea

    [quote:2bcvgdnz]Take control of a submarine drone as you descend into the deep for an underwater search to collect a large and valuable meteorite. Use the grappling hook to collect meteor fragments and increase your maximum depth. You can also use it to defend yourself from dangerous sea life. Use the flashlight to light up your surroundings.

    We hope you enjoy it and would love to hear from you.

    scirra.com/forum/2030-leagues-under-the-sea_t108379

    newgrounds.com/portal/view/641077

  • Hello everyone,

    Luke and Chris here from Jade Cascade. We just finished our first game and entry for the 2030 Gamejam:

    2030 Leagues Under the Sea

    Thanks to Scirra for making such an amazing product. Thank you to the wonderful community.

    Please enjoy our game, we look forward to hearing from you!

    newgrounds.com/portal/view/641077

  • Thanks for the helpful search term irina. I'll go look at boids posts for a while.

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  • Hello,

    I want to create a couple different groups of fish and have them school together while they swim.

    I found this flocking behavior tutorial online: http://gamedevelopment.tutsplus.com/tutorials/the-three-simple-rules-of-flocking-behaviors-alignment-cohesion-and-separation--gamedev-3444 and was wondering if anyone could help me adapt it for use inside Construct 2.

    I'd like to have the school of fish swim along without any interaction. If the player's sprite comes across the school of fish they will swim in the opposite direction of the player.

    Has anyone else done something like this already I can look at? I'm happy to work along with anyone to test and try different things to figure it out.

    Thank you for your help

  • 14 posts