Hi, all. I have had an idea for this rhythm game, and has been plaguing me for about three months or so.
I was wondering how I would make it so that:
• Once Sprite1 overlaps Sprite2, you can only be able to press the space bar to destroy Sprite1. - Sprite1 refers to the arrows that fly up to the screen and overlap a silhouette. Sprite2 refers to the silhouette.
I would assume I would have to use variables? I am particularly rusty with Construct3, I haven't used it in a while and I'm taking Game Development courses.
Any help would be appreciated. Thanks! :)