IMGOK's Forum Posts

  • 2 posts
  • Sprite1 -> Is overlapping Sprite2 -> Mouse -> [Nothing of help].

    The only mouse options that come up are "Set cursor from sprite", "Set cursor style", "Release pointer lock", and "Request pointer lock".

    Nothing about being able to destroy on click once Sprite1 overlaps Sprite2...

    Another solution, perhaps?

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  • Hi, all. I have had an idea for this rhythm game, and has been plaguing me for about three months or so.

    I was wondering how I would make it so that:

    • Once Sprite1 overlaps Sprite2, you can only be able to press the space bar to destroy Sprite1. - Sprite1 refers to the arrows that fly up to the screen and overlap a silhouette. Sprite2 refers to the silhouette.

    I would assume I would have to use variables? I am particularly rusty with Construct3, I haven't used it in a while and I'm taking Game Development courses.

    Any help would be appreciated. Thanks! :)

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  • 2 posts