imfanbs.84's Forum Posts

  • 9 posts
  • I'm working on a multiplayer game, and I can't figure out how to give each player movement, without the other player also controlling it. How could I do this?

  • Thank you; I'll try this out later when I get the time.

  • I was working on a two player fighting game, but I couldn't manage to get the movement working; for example, if I was player 1 and pressed the Space Bar, I would jump, but how could I make it so player two also wouldn't jump?

    Sorry if this doesn't make sense.

  • Okay, so I used "On Mouse clicked" along with sub events checking what the variable is, to spawn a certain bullet. However, I can't figure out how to "turn off" bullets. Such as, making it so only regular bullets can spawn, if that makes sense? I could've just coded it wrong, but I'm not sure what to do.

  • Sorry I took so long to reply, I was busy over the weekend. Yes though, you get to choose different builds with different mechanics.

    Thank you for the response, I'll try it out, and if I can't get it to work, I'll leave a reply.

  • I don't know what I'd do without these forums..

    Okay, so in my game, I want there to be multiple builds. One of them would have bullets that can bounce, another one would have a shotgun like gun, etc.

    How could I make it so you can only use one? For example, at the start of the round, you choose one of the builds, and use it until the round ends, and then you have the option to change, if you'd like...

    I tried disabling groups, although I couldn't get that to work, (I might've just been doing it wrong though).

  • Currently in my game, I have two types of bullets. A regular bullet, and one that can bounce off of walls. How could I make these toggleable? Currently I'm trying to reactive/deactive groups, but that's not working (I could just be doing it wrong.)

  • okay, i'll try this out. thank you

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  • I wanted to make it so my bullet can only bounce a ceratin amount of times, for example, two, and then destroy. However, when I tried it, all other bullets that were spawned, would also be destroyed. How can I make this?

  • 9 posts