Illuminaughty's Forum Posts

  • 2 posts
  • Thanks to both of you! I'll attempt to recreate the most memory intensive parts of my game in Construct and see how smooth it runs.

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  • Hi! I'm a long time user of Multimedia Fusion, and only recently have I discovered Construct 2. I've just begun using it, and so far it seems that Construct 2 is a much better tool for my purposes. The only issue is that I'm already quite far into making a game for MMF. It's a game with many memory-heavy features, such as shaders, large objects, rotation and looped events, and as such can only be run effectively in MMF's hardware accelerated .exe runtime, even though I would greatly prefer it to run in a browser.

    From some of what I have read about Construct 2 it seems as if it could be powerful enough to make this work. If this is the case, I have a huge workload in front of me, having to translate and write over 1000 MMF-events into Construct 2 (even so, I'm still quite early in the creation process). I was wondering if anyone here on the forums have any experience converting MMF-games into Construct 2. Is it straightforward? Are there any actions Construct does significantly slower than MMF? Is Construct truly powerful enough to run a game such as mine in a browser?

    I'm very excited about Construct 2, and I'll probably be using it for later games, and being able to run my big project in a browser and thus reach more people would be fantastic. Any feedback or comments are welcomed, and please tell me if I need to clarify something.

  • 2 posts