ilimi's Forum Posts

  • Ashley Thank You! Yes! But in a large project file adding events and actions is very very slooow.

  • I uploaded .capx

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  • Ashley, once the project becomes more than 2000 sprites, work is no longer possible. Please fix it.

  • I imported PNG 118 times and got the error, but I can not see it.

  • In r192 had the exact same problem

  • I changed the theme to basic. It seems the problem has disappeared.

  • The problem still persists

  • Helped clean the hard disk. But still, I believe that C2 should somehow be optimized for this case.

  • Problem Description

    Editing window events need long time to load or not displayed at all. Also, it can not be reset.

    This error occurs on different operating systems and different versions of C2.

    Updating drivers and the button "reset dialogs" do not help.

    You can delete a part of the project and then the problem disappears. I believe that this is due to the large size of the project.

    First, stops working the possibility of adding system events. (Create Object)

    If the objects in the project becomes even more, we completely lose the opportunity to work with a events sheet.

    Attach a Capx

    http://www.filedropper.com/beforebug

    http://www.filedropper.com/afterbug

    Description of Capx

    BeforeBug - Less than 2,000 sprites and everything is stable

    AfterBug - More than 2,000 sprites and we can not add any event.

    If from AfterBug.capx remove a couple of hundred sprites, all start working again.

    Steps to Reproduce Bug

    • 1. In the events sheet, you need press"add action" or simply click on the action to edit.

    Observed Result

    See the file "action.JPG"

    Window poorly drawn or does not appear at all, blocking the ability to work.

    Expected Result

    ---

    Affected Browsers

    ----

    Operating System and Service Pack

    Windows 7 x64 sp1. RAM 6 Gb, Proc. Dual Core 3,16 GHz, NV GeForce 9800 GT (latest drivers)

    Construct 2 Version ID

    x64, r190 (not steam)

  • One of the bugs suggests that some of the files in the wrong format, or not correctly coded.

    I do not think this is the root cause as in the beginning of the game as I've added a new sound, which is converted correctly the converted, but still there is an application chush.

  • Problem Description

    The game starts after exporting to Ejecta and compilation on xCode, but after loading of sounds application crash happens.

    This does not apply to music.

    If I remove all the sounds and left only the music, then the application starts up and works fine.

    At Cocoon JS everything was fine.

    Before the import all the sounds including music converted to Adobe Audition in wav / 44100/16 bit / mono, and then

    C2 automatically converts everything to m4a as usual.

    Attach a Capx

    I can not attach capx.

    Steps to Reproduce Bug

    Observed Result

    I have attached screenshots of the xCode bugs. The game does not start because of the sounds.

    Operating System and Service Pack

    Windows 7 x64 sp1

    Construct 2 Version ID

    C2 version r178 from August 19-th.