Problem Description
The game starts after exporting to Ejecta and compilation on xCode, but after loading of sounds application crash happens.
This does not apply to music.
If I remove all the sounds and left only the music, then the application starts up and works fine.
At Cocoon JS everything was fine.
Before the import all the sounds including music converted to Adobe Audition in wav / 44100/16 bit / mono, and then
C2 automatically converts everything to m4a as usual.
Attach a Capx
I can not attach capx.
Steps to Reproduce Bug
Observed Result
I have attached screenshots of the xCode bugs. The game does not start because of the sounds.
Operating System and Service Pack
Windows 7 x64 sp1
Construct 2 Version ID
C2 version r178 from August 19-th.