IJCT's Forum Posts

  • thanks ashley, i will check that

  • Hello everyone, i just setted up C2 in a macbook pro using Parallels with windows 8.1, i did the "preview on lan tutorial" and yes, the game runs on a IP instead of "localhost" but the problem its that when im trying to open the ip in my phone to test a game, the phone cant connect, i tried the same with a computer and it cant connect, i already have a PC with C2 installed and i always preview on lan with no problems, but i think im missing a step that have to do with OSX preferences (maybe)

    is there anyone here that use OSX and C2?

  • i mean, the updates. no more has been shown.

  • ???? does anyone knows what happened? construct3.com

  • IJCT ,

    michael ,

    Check rex's rex_text_properties behavior.

    thanks a lot bro! you are my hero!

    I think it would be cool if all the text could do classical gameboy animations (you know, how the text types itself, and characters can wobble and so on)

    you can make that using events, its not that hard but it will be better if the text plugin can do it by self.

  • hello everyone, the TEXT object in C2 its very bad done, its change the position when you run your project and its lack of options, so i write this because in the project im working right now i need to justify the text and i cant.

  • hello everyone, infinario.com its making a contest (100K EUR for the winner, thats a lot of money) and the way to participate its by adding some code to the game to track some data.

    can someone make a plugin for that?

  • browser.

  • the full screen request doesnt work on iphones but it works on android.

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  • ohh i see, i will try it and i will tell if its works for me! thanks

    *EDIT:

    HOLY F** THANKS!! IT WORKS!

  • how do i turn it on?

  • i always use scale outer due to every phone have different screen size.

  • i think C2 (or C3 in the near future) NEEDS to add "Center" in the Anchor Behaivor. not only left and right edges of the screen, everytime i put something in the center of an interface (like a message board) its move to the right of the window.

  • Your demo is playable on desktop too with only a few glitches, & I think it's going to make a great mobile game. I was compelled enough to play through all the levels which were well-designed & ramp up in difficulty nicely. Some ideas:

    - The immovable metal crates could be more visually distinct from the wooden moveable crates. Maybe make them look more like parts of the scenery, like girders or rock, & less like crates.

    - Are you going to add a destruction effect when you click on something? That would make clicking much more satisfying & fit with the mining theme.

    - As an extra mechanic, how about explosive crates that explode if you destroy an adjacent object? I know you've already got the skulls as things to avoid, but some TNT crates could also play a role in solving the levels (by moving things from their physics impulse) as well as being obstacles.

    hehe its nice that you like the game! thanks a lot, and for your questions:

    1 - its a pretty interesting idea but for the moment im going to keep it like crates because thats remember me the firts dlifo version and thats a nostalgic stuff

    2- YES! and sounds, but for the moment i dont have any musician.

    3 - there was a TNT before in the development but due to level design reasons is not inside the main game, but its already in the code. if i find a way to put the TNT back i will put it.

    here is a very old version of the game:

    http://www.scirra.com/arcade/puzzle/3129/dlifo

  • Yes

    Oh well, due to map size the minecar cant be always visible but the user can do panning.

    Nice game,i like it.

    thanks!