igortyhon's Forum Posts

  • construct.net/en/make-games/manuals/construct-3/behavior-reference/fade

    Hello.

    Behavior works well.

    Give a screenshot of its settings.

  • Hello.

    You need a ".c3p" file or a screenshot of the event list.

    We are not telepaths.

  • From this screenshot you can see only that at start you output the test and then every tick you compare variables.

    There is too little information.

    Run your project in debug mode and see for yourself what the global variables show.

    If you want more help attach file "c3p"

  • Hi. I keep forgetting about them. I very often use the debug mode and pause with my hands.

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  • I usually divide the page myself. And in it I place the i-frame form. In this form already show the project.

    The page itself loads instantly, but the project takes longer.

  • You can use it for the web.

    But if you have a simple sheet with several buttons, then the project in Construct3 will be heavier than in js+html5.

    It will take a lot longer to load.

  • Hi.

    There is no way you can turn the export version into the original project.

    You can only get the graphics and sound.

    If the data on your laptop is erased, it does not mean that it is gone, the main thing is not to write anything on top. All deleted data from the hard drive can be recovered after deletion, if you do not know how to do it.Contact a professional.

    All people are divided into two types, those who make a backup and those who do not make a backup yet.

    Sorry bro, but it happens.

  • I'll wait for an answer.

    But I think you should not worry, by the right time they will bring up a version of the library.

  • Built-in plugin works only with pure Admob.

    For mediation, download other plugins from the add-on store.

  • Hi. The game itself does not collect anything and does not transmit anywhere.

    But if the game added advertising or analytics, these plugins collect and transmit user data in encrypted form.

    The purpose of the collection-marketing.

  • Yes it should be the first. This is to create objects with predefined conditions on the layout.

    But you can do without it, and when creating an object set its properties with events.

  • The developers of the engine give you a tool.

    Everything you create you publish in your own name and you are responsible for.

    You can hammer nails with a hammer.

    You can break a skull with a hammer.

  • Hi.

    Where you're uploading you're doing fine.

    Where you save you have a problem, you do it too often.

    You need to optimize your saving, it's best to do it by trigger. For example in the event when your player touched a coin and you gave him points.

    If it's not clear, you can make it even simpler. Do this regularly every few seconds. That way the data will have time to save and performance won't suffer.

    I showed in the screenshot.

  • Hello.

    Show the event sheet where you save and load.

    You are doing something wrong, local storage on android works fine.

  • I do this center = ViewportLeft+ViewportWidth/2