igortyhon's Forum Posts

  • I can't get the bug to work consistently.

    On the screenshot of the time.

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  • He appears at the beginning of the level.

    But it happens out of the blue!

    The level is over and you have a chameleon and the inscription "victory" and then immediately ads.

    We need some kind of more explicit stub requiring action from the player.

    This is an example.

  • I checked on one device.

    The banner always appears on the level map sheet.

    The interstitial ad also works.

    You have 2 in-game violations of AdMob rules and while the players are few it is not a problem, but if there will be growth then you are waiting for the block.

    1. You have the banner is too close to the button! This is a very gross violation.

    2. interstitial appears unexpectedly-it is forbidden! You need the button at the end of the level. You have congratulated the player on the victory and he pressed the button "NEXT LEVEL" then interstitial ads and the next level.

    It's not too terrible a violation, but if a lot of players go there will be problems.

  • Thank you! The build is working.

  • Please restart the build server.

    There is no connection with it.

  • I got tired of playing, never could consistently call the bug.

    Sometimes I had a frame drop on the second level when moving left and right. At the same time the CPU and video card load was small 5-15%. I did not find a large creation of objects, too.

    Sometimes I could pass two levels without a bug.

    Find a way to consistently repeat the bug and we will help you.

  • Hi.

    I'm testing the game.

    The bug is very difficult to repeat. I have not figured out how to repeat it stably.

    I'm continuing my research.

  • Can you see the requests in the AdMob dashboard?

  • This is my subjective opinion.

  • Try to assemble an empty little project. It should load and assemble quickly.

  • I see.

    Then it would be better to check everything when you start the layout.

  • I assembled a debugging apk to test it. Successfully.

    Perhaps the server was rebooted.

    Check your internet and browser and try again.

  • Here is the data for one app for the last 30 days.

    It can be seen that the banner gives very little!

    And this is mediation, AdMob will give you even less.

    Here is the data for one app for the last 30 days.

    It can be seen that the banner gives very little!

    And this is mediation, AdMob will give you even less.

    The player is forced to watch it 5 times more often and it brings 5 times less!

  • In my opinion, when tested in the browser banner is not shown.

    And gives the message "ErrorMessage banner ads not supported in web platform".

    But it should work in real application.

    I am warning you!

    You should not use AdMob so frivolously. Always check before creating a banner, maybe it's already loaded.

    And one more tip! Forget about such advertising as a banner. This is very bad advertising and it makes very little money. VERY LITTLE!

    And the banner spoils retention in the game.

  • If you are left with black bars, then you are using the "Letterbox scale" mode.

    This mode is optimal for beginners.

    To take up the whole screen, you need to do more actions.

    Select the "Scale inner" mode and set the positions of the control buttons when you start the layout.

    This can be done with the command

    "System On start of layout ->key Set Y to ViewportTop(0)+50"

    Or Anchor behavior.