igortyhon's Forum Posts

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  • You have default control activated in platforming behavior. That is why both the hero and the dog react to the keyboard.

    In your screenshot you are running the run animation. Then you move the dog one pixel forward in X. Then you wait 0.8seconds and reflect its sprite and move the dog 1 pixel back in X.

    This code cannot make the dog run.

    You don't know too much, you need to take a tutorial on youtube or read the examples from construct3.

  • Hello. Construct3 has a wonderful debugging mode.

    Please feel free to use it.

    Here is an example of your problem.

    We launch and pause, and in order to see everything better, we can slow down time. (Green)

    Then we look where the objects with which the hero encounters and dies.

    We see that object number 5 is invisible and has physics behavior enabled and motion enabled. This object falls down under gravity. Our hero collides with him and dies. (Blue)

    This is how the debug mode helped us quickly find the problem. For example, you can turn off his mobility.

  • Too little information.

    What browser, what version.

    Have you tried clearing the cache?

    It is better to attach this information to the question.

    Don't have these items? (in green)

  • It's working for me.

  • Hey, buddy.

    I have nothing against the Japanese language. I respect your country.

    But you are in the business of making games! I recommend you to switch to English only in C3. It's the industry standard at the moment.

  • kibaga.org

    Here's my website.

    I test games on google play first. Those that find players I put on web portals.

    On the mobile market you can improve and increase game metrics endlessly.

    On the web and Steam there is only one chance to get a good start.

  • Tested the server and build "apk" and "aab".

    The build server works fine.

  • It's not a Trigger. It will be executed many times . Even if the time is 0.

    Here are my events for the interstitial ad display. Maybe they will help you.

    I have everything happening after clicking the "next levell" button.

    You don't have to wait for the ads to end, they don't happen in every call. SDK itself decides whether to show it or not.

  • You can check the distance of each tank to the player yourself.

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  • Hi.

    You can load the image into canvas and see what is in the right pixels.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/drawing-canvas

  • Hi.

    You can use black canvas on top of the ghosts.

    When you move your finger on the screen in the canvas you can subtract a circle by the coordinates of your finger.

    Killing ghosts can be checked by the presence of a transparent area in the canvas above their coordinates.

    It will be possible to check the killing of ghosts in other ways, for example by checking the touch coordinates.

  • In js, c3_runtimeBaseUrl returns the current url. You could extract the version from there :)

    Thanks.

    I used your tip and created a simple example of checking the C3 version.

    dropmefiles.com.ua/en/y9KCVL8As

  • I understand.

    Once I also upgraded the version of the game and third-party plugins were not ready for it.

    It took me a long time to change everything inside the archive. I kept thinking of Ashley!

    Maybe if you tag the creator of C3 they will show you how to use JS to output the engine version into a global variable. Or better yet, add it to system expressions!

  • You can't get C3 version from the game using standard means, maybe javascript means you can do it.

    But it will not guarantee against version upgrade. There will still come a day when before launching the project you will click save.

    The most reliable method is to run the editor by version link. This way it will never update itself.