igortyhon's Forum Posts

  • Can you post the c3p file. We will try to help you.

  • This happens when you open the latest beta and then go back to using the stable version.

    Thank you so much! I didn't know this feature, I rarely use the beta just to see new examples and features. Now I will open the beta versions in a different browser and this problem will go away.

  • In the last few weeks very often began to appear error when opening the animation editor. I have to completely clear the engine cache and then re-install all the necessary settings.

    Need to eliminate this or make saving and loading the settings of Construct3 through the file jason to be able to return to work faster after cleaning.

    I always use the current version of chrome without additional plugins.

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of undefined (reading 'Da') TypeError: Cannot read properties of undefined (reading 'Da') at Tz.b_.Da (https://editor.construct.net/r379/projectResources.js:2258:155) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2123:207) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2128:410) at sy.g.J.fc.UP (https://editor.construct.net/r379/projectResources.js:2118:106) at editor.construct.net/r379/projectResources.js:2114:473 at async window.bpb.ld (https://editor.construct.net/r379/main.js:2984:436)

    Stack: TypeError: Cannot read properties of undefined (reading 'Da') at Tz.b_.Da (https://editor.construct.net/r379/projectResources.js:2258:155) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2123:207) at Q5a.Q2b.Da (https://editor.construct.net/r379/projectResources.js:2128:410) at sy.g.J.fc.UP (https://editor.construct.net/r379/projectResources.js:2118:106) at editor.construct.net/r379/projectResources.js:2114:473 at async window.bpb.ld (https://editor.construct.net/r379/main.js:2984:436)

    Construct version: r379

    URL: editor.construct.net/r379

    Date: Fri Mar 29 2024 14:03:24 GMT+0200 (за східноєвропейським стандартним часом)

    Uptime: 12.3 s

    Platform information

    Product: Construct 3 r379 (stable)

    Browser: Chrome 123.0.6312.86

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/123.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GT 1030 (0x00001D01) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex

    Tagged:

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  • In two years, I haven't noticed any problems with mobile shopping or advertising or analytics.

    Not sure what it means to have a hard time finding a game in the store. I think it doesn't depend on the development technology, but only on marketing and promotion.

  • please clear the cache

  • len(text)

    Return the number of characters in text.

  • > You can check the distance to the players.

    > distance(bomb.X,bomb.Y,hero.X,hero.Y)

    This doesnt work becasue if the player is running around surely one of the bombs will not be in range and it will just fall through the floor and if the player keeps on runnning a certain direction then the bombs will then just start falling

    I created an example of how I would use this in a game.

    We can't just throw grenades we need to add conditions that make the attack more real.

    --Each enemy should have a radius of attack and if the player does not approach him he does not see him and does not throw a grenade (you can see on the screen).

    --Each grenade should have a delay before the explosion, after the time has passed it explodes as in the real world.

    --Grenades can't be thrown with absolute precision they must have a spread of accuracy, enemies can't be absolutely accurate like Robin Hood.

    File c3p

  • I realize that it may seem easy to change the sprite.

    But it can be done in different ways, we don't know how it is done in your source.

    --You need to find someone to extend the functionality of your game.

    --You can learn the basics and understand the mechanics and change it.

    It's hard to do that without seeing the code.

  • You can check the distance to the players.

    distance(bomb.X,bomb.Y,hero.X,hero.Y)

  • Have you looked in the debugger to see how the speed of the sprite changes after it is overlaid on the tile?

  • Hi, great example of trajectory calculation.

    howtoconstructdemos.com/trajectory-calculation-two-methods

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