ignitionchemistry's Forum Posts

  • 3 posts
  • Name: Miguel Nogueira

    Timezone: GMT+1 (UK/London/Lisbon)

    What I can do: I can concept design through artwork, including ideas, iterations, brainstorming, story research, level design and game design sketches, mood, aesthetics, and art direction in general. I also have experience working in graphic design, digital and traditional clay sculpting, and have knowledge of cinematography and multimedia tools. I have worked with a few indies and big studios alike, such as Frictional Games with Amnesia Rebirth, collaborated with Blink 182, Volta Studio, NetEase Games, acted as consultant and Art contest jury to AMD, to name a few.

    My work has been featured from news sites such as Kotaku to art communities such as Behance (character design category feature), CGSociety Hall of Fame, and Artstation Editor's picks.

    I'm currently working with a few studios under NDA material.

    If you have a project you'd like to start, I'd love to hear from you, reach out by email, as I'm currently booking the following available weeks in my schedule.

    I'll invite you to visit my website: www.menogcreative.com or my Artstation: artstation.com/migno

    And drop me a line through hello at menogcreative dot com

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  • Name: Miguel Nogueira

    Timezone: GMT+1 (UK/London/Lisbon)

    What I can do: I can concept design through artwork, including ideas, iterations, brainstorming, story research, level design and game design sketches, mood, aesthetics, and art direction in general. I also have experience working in graphic design, digital and traditional clay sculpting, and have knowledge of cinematography and multimedia tools. I have worked with a few indies and big studios alike, such as Frictional Games with Amnesia Rebirth, collaborated with Blink 182, Volta Studio, NetEase Games, acted as consultant and Art contest jury to AMD, to name a few.

    My work has been featured from news sites such as Kotaku to art communities such as Behance (character design category feature), CGSociety Hall of Fame, and Artstation Editor's picks.

    I'm currently working with a few studios under NDA material.

    If you have a project you'd like to start, I'd love to hear from you, reach out by email, as I'm currently booking the following available weeks in my schedule.

    I'll invite you to visit my website: menog.design or my Artstation: artstation.com/migno

    And drop me a line through miguel.n.designelf@gmail.com

  • Name: Miguel Nogueira

    Age: 28 years old

    What can I do/have done before: I can design anything that has to do with concept art and design, including: ideas, iterations, brainstorming, story research, level design and game design suggestions, mood and aestethics and artwork in general. I also have experience working in graphic design, digital and traditional clay sculpting and have knowledge of cinematography and multimedia tools. I have worked for a few indie studios, I've made 2D games with friends prior which are available online and helped in a couple of short-films. So far my work has been featured from news sites like Kotaku and software related sites like Keyshot, to name a few. I'm currently work for a indie game studio and I'm helping with a horror game which will be released sooner or later.

    Design Portfolio: You can see my past design works such as personal art, illustrations, designs and others alike in the following link and also at the very end of this post. miguel-nogueira.com

    What am I expecting/Who am I: I have studied graphic and multimedia arts and my timezone is GMT, London/Lisbon timezone. I am looking for anything that I can be a part of, mostly companies that are in need for any sort of help in the fields refered above, or just new experiences, be it in design to art, anything. Contact me if interested in my services, I reguarly check spam folders and try to reply as fast as humanly possible.

    Regards.

    Miguel Nogueira

    miguel.n.designpro@gmail.com

    Referenced sites:

    miguel-nogueira.com

    keyshot.com/customers/miguel-nogueira

    kotaku.com/four-hands-are-better-than-two-1828241606

  • 3 posts