Ignaci's Forum Posts

  • Yes, got it.

    It's Sony Xperia Z3 compact.

    Tested on iOS devices - it's much faster. Like on PC

  • Hello everyone!

    I have a question about offline caching.

    The offline cache works great for this game on PC - http://crystalgames.space/gallerygame/ (Game is not yet complete) , loading time is significantly faster when loading game from offline cache.

    BUT it does not work right on Android Chrome. It takes around 32secs to load this game without offline cache and when the game is cached - it's around 28-29secs (only a few secs faster)

    So obviously this isn't right and the loading time should be much faster from cache.

    What's the problem?

    Waiting for solutions, Friends!

    Ashley

  • Problem Description

    iOS 9 music is not playing even after r124 beta

    Attach a Capx

    https://dl.dropboxusercontent.com/u/714 ... Dream.capx

    Description of Capx

    Lucid Dreaming app. It starts music when pressed button "start".

    Steps to Reproduce Bug

    • Press "start"
    • Wait for music.

    Observed Result

    Music does not play on iOS 9 but it did on iOS 8.

    Expected Result

    Music plays and everything is fine <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Music also plays well on Androids and PCs

    Affected Browsers

    • Chrome: (YES) (iOS9)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Beta r214

  • Closing as fixed in r214.

    Ashley

    The music (in the "Music" folder, the one which is streamed) is not working because of this issue (on iOS9).

    Did you only fix sounds and forgot about music? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Attaching .capx https://dl.dropboxusercontent.com/u/714 ... Dream.capx

    P.S. Tested on iPhone 5

  • Hey There is a bug in iOS9 ( please see this - https://www.scirra.com/construct2/releases/r214 ). It. might be this for you

    And if not the above problem, my solution works for my web games on my website ( www.crystalgames.space ). Maybe it does not work while exporting as a native app <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Good luck!

  • Closing as fixed in r214.

    Would "like" Your post if i could... )

  • Okay! Thanks! Great that Scirra is already working on this!

  • A solution would be great!

    Or Construct2's quick exceptional important update (special case).

  • Problem Description

    New iOS audio error in Construct2 games (whether they are exported or in preview mode)

    Attach a Capx

    https://dl.dropboxusercontent.com/u/71417957/Under.capx

    Description of Capx

    .Capx of a game "Under". There (or on any other C2 project most likely) you can reproduce this error.

    Steps to Reproduce Bug

    • Just start preview on iOS9 device

    Observed Result

    See this error - http://imgur.com/0pss08s

    Expected Result

    The game audio plays as it did before iOS 9

    Affected Browsers

    • iOS 9 Chrome: (YES)
    • iOS 9 Safari: (YES)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    R213

  • Hey everyone!

    User recently reported to me that she can only hear the sound in my app (created with Construct2) using headphones and without headphones the sound simply stops. She was using iPad.

    After she used the app (link to the app: http://crystalgames.space/luciddream/ ) in Chrome as a webpage (not web app) everything was fine again.

    I can confirm this with my Android Xperia Z3 compact.

    When I was using this app as web app in my homescreen the sound stopped after few minutes and not triggered the voice cues after the timer ended. After the sound went off, everything went silent, even if pressed again, except the music which was streamed from the server.

    When I switched back to the browser (not web app), everything worked as it should.

    So are those browser limitations or Construct2's bugs?

    Thanks!

  • I'm having no joy with the audio corruption, but something Ignaci mentioned in another thread (thanks!) gave me the idea of setting the audio to silent on browser suspend and back on with resume and a 2 second wait and this stopped all the horrible playback of all sfx effects at once bug.

    You have to put in a long enough wait for the duration of your longest sample, for me 2 seconds was enough.

    It's not great but better than the alternative!

    I am very glad that this helped You!

  • Okay, so looks like we would need to make an app for iOS later if we would like to expand.

    Looks cool now. Just looking for a coder at the moment to do that multiplayer game together. I am doing art and design.

    You can check my style here -

  • Good day fellow brothers and sisters!

    I would love to develop a real-time multiplayer game using C2 for both PC and mobile platforms in the web.

    The game should be played very well on both ios Safari/Chrome and Android's Chrome. For PC's - Chrome, Safari, Firefox, Edge.

    It wouldn't be a huge problem if the game could be run only on Chrome across all of the devices.

    So the question is: Is this possible?

    Me myself is not a programmer so i would find a friend to code the multiplayer and payments stuff after I make a prototype myself. So i just want to start the work while knowing that this is possible

    Thanks!

  • Hey!

    I know that problem. I just remind people that they can go fullscreen by pressing F11. You can see how i made it here

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  • I also had problems with audio and still have (much less).

    What worked good for me (at least on web) was:

    "Browser->On suspended=set silent"

    "Browser->On resumed=set not silent"

    Also set "play in background" in Audio object properties.

    My games have this optimization and you can check if it works for you with my games -

    Peace