iGamer4tv's Forum Posts

  • 2 posts
  • > it's just as simple without custom movement,

    > crosshair | set x to self.x + Xaxis*speed*dt

    > crosshair | set y to self.y + Yaxis*speed*dt

    Agreed. I'm merely suggesting custom movement for handier expansion of the movement, since the behavior provides useful expressions, conditions and actions. <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'll have to try these both out later today, I couldn't figure it out in the time waiting, so I just made the gun rotate with the rightstick and shoot in the direction it was facing. Then, made the crosshair at the gun position and I put an imagepoint about 200 pixels to the right of the gun barrel so it would act as a crosshair basically.

    I just started using this program so I kind of get what you guys said, I'll try my best to figure out what you both told me so I can apply it.

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  • Hello,

        This is my first post on the forum, and I've been looking around and could not find my answer.

        So, I'm creating a side scrolling shooter, and I have the aim currently following the mouse so when I shoot bullets they go to where the mouse is on the screen.

        

        My objective: Create a cross-hair, or mouse, that is controller by the right stick on a Xbox 360 gamepad. I currently only find how to change the angle of other objects toward the mouse. Help is appreciated.

    Thanks :)

  • 2 posts