igame55's Forum Posts

  • So far I built other game using the same AI script shown to you in the link below:

    Its just a basic AI that just flies back and forward

    It was working fine 2 days ago now it does not work now I even disabled my entire code for everything except the player and that one AI and it also happens with other AI I have as well

    So I want to know is someone else experiencing this problem as well ?

    and could this be a possible bug ?

    screencast.com/t/P096tLUP

    Tagged:

  • Hello I was trying to upload my game and the Construct site said it does not except oft files what files extensions for fonts does construct excepts ?

  • lol yeah out of all times it was not work the wall jump decide to work properly as I was making the video lol. But thanks for your advice I saw that the jumpcount for some reason was getting set to 2 sometimes as I was jumping and I fixed the error and I am happy to that its fixed now

    and good call on the debug mode I had 14 debug objects the debug mode save so much time

  • Hello I am having issues with my wall jump please see link below showing the issue I am having.

    This is a wall jump issue where I am trying to transition from a slide into a wall jump the keyboard works, but the gamepad is having issues and its a copy and paste of the same code

    video showing the issue I am having

    screencast.com/t/uklAyd3cos

    Screenshot of code

    screencast.com/t/Q3npj8FOu2

    screencast.com/t/TrXnrwL20

    screencast.com/t/hlBxgeYL2

    screencast.com/t/A3P9Ws6gIdBp

    screencast.com/t/QhorVXOEuYuX

    Any assistance would be greatly appreciated

  • Hello

    I am having issues with Sound in my game here are the following issue I have been having below:

    1. the Background music for the Start and Main Menu does not continuously play through each other because I don't want the back ground menu restarting itself while the player is navigating through the main menu. But this is not that important its just annoying to deal with of course

    2. but this is the main problem I am having is when I am toggling on and off the background music for the game for some reason for music is not immediately playing I have to which between layouts in order for the music to start playing again

    Does anyone have any suggestion on how to fix mainly the 2nd problem but I am open on figuring out problem number 1 as well

    Here is a video showing my problem

    screencast.com/t/nmAtMrmu

    copy of the code for the sound

    screencast.com/t/4UJHAYvscWus

    copy of the sound button that toggles the sound on and off code

    screencast.com/t/qBWUymaWczV

    Tagged:

  • Nice I see what you did in this project your a freaking genius, I never would have thought about the using the bullet behavior to simulate the gravity. And, yeah I see where the timer and using the instance variable trigger work hand in hand with each other.

    Really help with only the block the player interacts with to run the code for falling while ignoring the others. Until player collides with them as well

    Its working now thanks for your help all of this really appreciate your time

  • I am still working on this issue its starting to become a headache really lol

    I am thinking of just going with an alternative solution

    But I really am trying to tackle this and understand what is causing my problem in this code

    screenshot of the code

    screencast.com/t/YdeyWU94

    video of issues

    screencast.com/t/YsddMZpGM

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  • Thanks oosyrag,

    your suggestion worked, However I am experiencing one additional problem, in the link below I show how I followed your instructions. But need help figuring out a new issue.

    in the video I show 3 ways to try and resolve the issue I was having. But was indeed able to get the falling platform to fall however its spawns too many objects at a time.

    is there something I am missing in the code ?

    Here is the screenshot of the code

    screencast.com/t/C8RMxPSIdn8

    video shown here below:

    screencast.com/t/mzX0UnW8

  • In my game I have multiple instances of falling platforms but I want to have it so that if a player uses the falling platform once it falls and destroys itself I want it to spawn back to its original location?

    Doe any one have any suggestions on how to do that ?

  • thanks this actually helped out a lot the levels actually look way better you tiles sets

  • In screenshot take for all level I keep seeing these lines showing up in up all over the place I put the tilesets back into inkscape to try and figure out was it the background and it was not that I tried cropping the image and that did not help either I made each block into individual tile background and been having issues with these lines showing in the game is there a way to get rid of them ?

    screencast.com/t/0xpqlWnN

    Tagged:

  • thanks I been messing with this for hours and my problem was with the animation editor, I figured it was something simple. Thanks for your help

  • I have a issue I am trying to get the enemy's projectile image to point in the direction of the player. However the player each time the projectile is created is created backwords in the opposite direct does anyone have suggestions on how to fix this issue?

    Everything is show in link below:

    screencast.com/t/GuMvLsdkR

    Tagged:

  • Thanks I tried the "is overlapping at offset" it appears not to be working but maybe its how I programmed it probably

    I am wondering if its the timer?

    I could give the timer a longer duration.

    but still game be a game breaking glitch if player is too far out and uses the slide feature and get stuck. I think I'd rather kill the player if he gets stuck

    any suggestions?

    video of me testing it

    screencast.com/t/LiYE7Jz7b

    here is the gamefile here controls are the default and slide key is z key

    spaces.hightail.com/space/eFn7u5kw4O

  • Hello

    I am trying to figure out how to get this player to slide underneath a solid object

    Pretty much what I am trying to do is if player performs a slide

    if there is no solid object over top of him

    then slide normally

    But if player is in a slide state but is underneath a slide object

    player should remain in slide state until the player is no longer underneath the solid object the exit slide state

    or if player is in slide state and exit the slide while underneath a solid object player dies

    I am trying to archive either of these scenarios

    I'd rather kill that player if he exits the slide while underneath an solid object

    But I am also unsure as too how to check for nearest objects the player is underneath or on top of

    video explanation and showing of what my problem is

    screencast.com/t/nK79XKsasV

    Screenshot of the code

    screencast.com/t/I941qAsdy9un