Icon3x's Forum Posts

  • 12 posts
  • Aaah, thats nice! Was thinking the wrong way..

    Thank you dop2000, that was exactly what I needed!

    Need more tricks like that

  • Hi,

    I can`t figure out how to use the Sine Behavior for Angle while I try to rotate the Sprite to a given position or angle.

    Trying to get the sprite to "jiggle" while it is moving and slowly rotating to it`s way.

    Any suggestion?

    When I set Sine active it does nothing until I disable the rotation event, but than it doesn`t rotate... How to use both properly?

  • If you want I can send it to your Inbox, but it's out of order, it's just for testing.

    But I think I got your point.

    Thank you!

  • I'm not using physics, mostly just rotations with it's speed.

    I can see that, but for the most part it doesn't take many events.

    And I don't really know if let's say I'd use customization would I have to do animation for every piece or is there an easier way?

    Iamar, thank you a lot for the reply!

  • I was wondering before I go to deep into it..

    Is it better to draw an animation then call it, or should programming it work as good.

    For an example:

    Let's say I want to make a reloading animation, which is better considering performance or other;

    - Rotating body X degrees, hands Y degrees, etc.

    - Animating it and call it when it's needed

    A lot of cool stuff can be made while playing around with doing it "manually", and a lot of extra effects, but also bugs.

    So my only worry is if it's gonna work fine, or should I reconsider it?

  • Thank you guys so much! Every time I tried it the head would flicker back. This is so helpfull!

    I'm gonna try all the examples, so see which fits best my needs.

    But just omg, I can't belive how happy I am right now

  • Hello,

    I'm stuck at figuring out how to make an object (e.g. a head) follow the mouse, but only between certain angles.

    Added a pic to better picture it (huehue)

    P.S. The layout is rotating, so the angle (of the player) is changing, but I'll figure that out somehow... just the basics first...

    Has anybody an Idea how to do it?

  • It really does!

    Thank you a lot!!

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  • Wait, how do I then fix the "HUD" to not rotate with the layer 0?

    Edit: I added the HUD layer, and set the parallax to 0, 0... but it seems to be even worse :/

    Haven't worked on the HUD yet, so sorry for the dummines...

    And thank you a lot!

  • Sorry, but can you be more specific of how to do that? If I just add an extension mouse.x(layer) or (layer name) it hits me with a "Unknown expresion" message

    Edit: I added "layer", and it recognizes it, but still does the same, as with absolute.X

  • I'll give it a try, thanks a lot for the reply!

  • I get to a problem while the Player is running around the planet, the mouse pointer doesn't actually follow the mouse, it stays on the layout, where the "virtual" mouse is. (or I think)

    I can't figure out how to fix it :/

    In the .capx file I disabled the "following camera" so you'll get the feel how it should work...

    I also simplified it so you don't get lost

    capx here

    1drv.ms/1Voddlv

    Btw, I also wounder (but it's not really that important), if I set the planet to rotate at a certain speed, how do I fix the player to rotate with the planet?

    Made also a much simpler version where the player stays at place and you rotate the planet, but it's not that fun (to make)...

  • 12 posts