Ice's Forum Posts

  • 10 posts
  • My first game that i released awhile ago, works with touch device, please comment what you think!

    Link: adf.ly/SUdTK

  • bump

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  • Im trying to figure out how to use the socket io plugin, had alot of issues, now i have a strange one, been lurking around cant find any answers. When i type node example_server.js in CMD, i get message "socket io started" but it just freezes there, nothing more happens, anyone have the same problem? Trying to do a online game.

  • Make a image point on the player sprite at that position called bulletspawn and spawn from there?

    Or you can spawn from the gun and set the bullet angle of motion to "player.angle".

  • To save on iphone, go to URL and "add to home screen" and the game will be installed on your iphone desktop.

  • Today i released my first game , its called Apple Smash.

    Its a touch based game(only touch if you are on mobile) where your objective is to get the highest score by smashing all the evil apples.

    check it out: applesmash.clay.io

    Feel free to check out the advertisements , see it as a small free donation for me ;)

    Feedback appriciated!

  • dont set angle of the bullet, just set the top down shooter direction every tick to mouse x mouse y, the bullet will shot towards the direction of the mouse.

  • Ty for that answer, explains most of my issue. Anyways, and for the fighting style? any answers?

  • Im looking for some answers, been lurking around the forums but cant seem to find any.

    1. How do i make a sword fighting game? i mean how do i make the kind of style so when u hit someone with your sword (play sword attack animation" to actually dmg the enemy? Do i use a bullet or something?

    2. in old construct i think i remember that there was an easy option to make hand/arm follow your mouse, how do i make this possible in construct 2?

    Thanks , / Ice

  • Seen alot of wonders about how to do a decent experience system for your game, i searched around but found nothing similar to what i was looking for, so i lurked around the event sheet editor and after a while i got myself a preatty decent experience system.

    Simple, create 4 global variables.

    • ExpToLvl
    • LvlMod
    • Level
    • Exp

    Change the value of each variable to what fits you. My looks like:

    • ExpToLevel=541
    • LvLMod=5
    • Lvl=1
    • Experience=0

    by default.

    Create a event, system>variable and put "exp" equal to or greater than "ExptoLevel*LvLMod"

    Quick: Makes the event know if the variable exp is greater than or equal to exptolevel*lvlmod then process sub-events.

    Create sub-events for the above event:

    1. Add to variable "level" = 1
    2. Add to variable "lvlmod" = 5

    Now just create a text , add an event that changes it every tick and add subevent to set the text to "Experience:"&exp&"/"%Exptolevel

    Hope this helped some users, know its abit messy but im am going to sleep now, will upload pictures etc tomorow and explain better.

    Happy Making!

  • 10 posts