I was making a store for my game where you could customize your character through animation frames. This is what I did: On touched "spr_buy" => Set instance variable of "spr_player" to 1. Then after this, in the actual game part event sheet I put this in this: If spr_player instance variable = 1 => Set animation frame to 1. This wasn't working so I tried to debug my game. When I went to the store and bought the customization the instance variable did change to 1 but when I clicked the back button in the store to go back to the actual game the debugging panel said this: The instance being inspected ('spr_player' UID 35) was destroyed. Why?