HyMyNameIsMatt's Forum Posts

  • 14 posts
  • Had to remake the animations. Oh well.

  • Well all I figured out there is that remaking all 6 animations I made with a diferent object could work. I'll see if I can find a better solution to that.

  • I've been using Bone Movement to animate my character. When he walks I would like him to move up and down, but the animation editor does not allow me to move the torso, which is the main piece. It will only let me rotate the piece, but not move it. Is there another solution to this, or am I going to have to start over with a new object for my bone movement?

  • Well thank you both for your advice, I have gotten the effect to work now, as I didn't fully read what was written about the effect before. I feel kinda dumb for not doing so. :P

    I'm sure I can figure out the rest now.

  • I think I understand a bit more now, but I don't know how to make the affect only be applied to individual pixels. :P

    mediafire.com

    Here's my cap under the assumption that I'm not doing any of it right.

  • And start small, then experiment and learn by doing :)

    Truer words have never been spoken. Alright, I'll figure out how to do all that with it. Thanks for the help!

    I just remembered that the entities are built with bone movement and several body part sprites, so I guess this means I'll have to do it to quite a few objects. I'll get started now.

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  • If you just have one light source, have a look at the ghostshooter tutorial, that explains how to do such an effect without using too much gpu load.

    If you will have several light sources with different behaviours, movements, rotations, animations, colors and the like, then Color Fusion (Masked) fits perfect.

    Alright, but just so we're clear on the effect I want to get, "I like to be sure". Objects outside of light will not just be darker, but a whole different color. Silhouette. The reason this is so important, is because a creture in the dark could have a darker body, but white eyes that show clearly. I probably should have mentioned that earlier. :P

    Either way thanks for being so helpful.

  • towersdevelopment.files.wordpress.com/2011/07/fire.png

    This is the effect I'm trying to get in a nutshell.

  • HiYouNamedMatt :D

    depending on what exactly it has to do, Color Fusion (Masked) could be of help. It is an effect, have a look at the description and download link here:

    http://www.scirra.com/forum/effect-color-fusion-masked_topic41460.html

    EDIT: Strange, the link gives me an error although correct. Try copying this:

    http://www.scirra.com/forum/effect-color-fusion-masked_topic41460.html

    Thanks! Hm... I'm still learning about alot of the features in Construct, so I'll have to mess around with this to see how it works, and then more to get the exact effect I want. Thanks for the effect!

  • I'd have a cap to show my progress if I had any idea where to start. My game revolves mostly around light. There are several light sources about. Anything not in light is turned into a different image based on the object. For instance, the background turns black and enemies/solids turn to dark silhouettes. That I can probably do. But my problem is that this requires a second image. Not much of a problem, unless an object is standing inbetween a light source and darkness. I'd need it to load the individual pixels from the different images in order to make it look right.

    Absolutley no idea where to start on that. Though I do know that each object will need something added to it's code to get it to work right.

    Help please.

    Note: I am no n00b to game making in general, I have done excessive modding.

  • What audio format are you using?

    Was using mp3 by mistake. I clicked the wrong file when I redid the commands.

  • I'm still trying to get the song to play from a channel, so give me a moment, "was using (Play Music from Resource) before".

    EDIT:

    Weird. Now I'm just getting a weird constant chopy sound that sounds like the first instrument that plays.

    EDIT AGAIN: Okay, it works fine now. Accidentaly clicked toggle instead of invert.

    EmperorIng360: It seems to work fine with fractions of time.

  • The issue is pretty simple, I can't figure out a method of getting a song to loop the way I want it to. The actual loop starts a bit after 00:00 on the song. Is there some sort of method of doing this with construct, or would I have to find a mp3 to ogg program that can set a loop point, "if that exists".

    Help is appreciated.

    Sorry if this topic exists, if it does I didn't see it while seaching.

  • <a rel="nofollow" href="http://dl.dropbox.com/u/16909290/mariosonic2.cap">http://dl.dropbox.com/u/16909290/mariosonic2.cap</a>

    .

    Would you mind renewing that link? I've encountered a similar issue with the jumping mechanics and have spent quite awhile trying to get it to work. The link to platform school is dead and this is one of the few things I can't figure out on my own. :P

  • 14 posts