Hydar's Forum Posts

  • Awesome music and background!

    Any chance we can take a peek at the capx? cause I want the music haha...

  • Made an isometric example for a friend which wanted to see the mechanics of it on done on Construct2.

    Link to CAPX in dropbox

    Uploaded 800x600 version to arcade too, waiting for approval and will post link afterwards.

    Enjoy.

  • A minigame has been added to O N Z that allows players to scavenge for supplies to survive the horrors of zombiepocalypse.

    Quickly head on over to our Facebook Page, Hydar Games and like us to get exclusive close beta invite!

    Checkout the screenshots below:

    <img src="http://2.bp.blogspot.com/-aOx5BqIjA2E/UE3meXA2l1I/AAAAAAAAAIo/UjBp4XzJoYs/s1600/ONZ+teaser+4.png" border="0" />

    <img src="http://2.bp.blogspot.com/-lfAxTbcLanA/UE3mft1ffMI/AAAAAAAAAIw/s2Qqka8AUAQ/s1600/ONZ+teaser+5.png" border="0" />

    <img src="http://2.bp.blogspot.com/-6oTdmdQS3hk/UE3mg7R04ZI/AAAAAAAAAI4/fpg_YgBO5xs/s1600/ONZ+teaser+6.png" border="0" />

  • Had a couple of hours of free time at hand so I updated the test game with a 2 new spells & some fixes for 800x600 version.

    Press [ H ] ingame for more information.

    *new version just uploaded, so it should be playable shortly after it is approved.

    enjoy :)

  • Will try to script that in once I have time to spare from my current game hehe...

    The mouse click movement issue is due to the game being scaled to 800x600.

    Clicking on the bottom and right side of the screen towards the border causes movement issues too.

    Even the death laser goes out of screen which should not as it is locked to where the mouse is within layout.

    Tested on 1024x768, it all works fine (except for humping blades <img src="smileys/smiley5.gif" border="0" align="middle" />

    Ya, controls are simple as I was just testing around.

    For player movement,

    • an invisible sprite is locked to mouse cursor
    • on left click, crosshair is created on mouse cursor (invis sprite)
    • player is set to move to crosshair
    • there is a variable to allows only 1 crosshair to be made and to lock player movement to the crosshair.

    A was a simple idea and it worked then <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hehe, space is for debugging.

    Destroys all monsters, stops monster spawn (R to resume) and destroys all flags on floor too.

  • Jaczkulinek, Thanks for the comments and glad you enjoyed it.

    Rory, Press [R] to start the auto monster spawn. (it can be stopped after that by pressing [SpaceBar].

    Ya, I noticed the issue about the spinning blades jerking. Can't figure out what causes it. The blades work by being constantly positioned to a circle that is growing and shrinking every interval. The blades are rotated via rotate behavior. Tried a few other methods but all seems to cause the blades to randomly jerk.

  • This is an Action RPG game / Hack & Slash similar to that of Diablo, etc.

    Play it here at Scirra Arcade

    However this is merely a test platform which I am building and will be the basis of the real game in the near future.

    Press [ H ] in game for more information.

    Hint1: pick up flags to get some Health & Energy (make sure to grab Yellow ones)

    Hint2: ignore the item name tooltips on the flags when you mouse over it (its randomize which I plan to use later on)

    Lastly, the game was made in 1024 res and was scaled to 800x600 so I could upload it here.

    Do let me know if you have any ideas or feedback.

    Have fun slathering all them monsters & see how much points you can rake up before dying (you can stay alive forever if you are good enough though)

  • Thanks mate & glad you liked it.

    I will be doing a large content update and balance for Ski Mayhem once I finish up my other 2 games in the making.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hosted on chrome.

  • I manage to upload my first game on chrome via r99.

    chrome.google.com/webstore/detail/elallonifhfogmgecnnegkkclagnndla

    I will try to repack with r101 and upload again later today to test it out.

  • Hi, thanks for trying out the game and glad you liked it.

    It is meant to be static and objects move instead to simulate player moving down a hill.

    Was my first game, so I was testing loads of stuff and this was the solution I had at that time :D

    Happy skiing & thanks for the feedback!

  • Here is a little teaser of our next game:

    <img src="http://4.bp.blogspot.com/-msMSsBv6pwU/UD4OG9x3GXI/AAAAAAAAAEQ/3h-zsViTido/s1600/ONZ+Teaser.png" border="0">

    An early screenshot with the player defending himself against zombies.

    It involves zombies and a whole lot of brain splattering fun.

    An action, defense game, the player is tasked with surviving the horrors of mindless zombies for a period of time until help arrives.

    Player will be assisted with an assortment of weapons, traps and companions to ensure that his brain stays in his skull.

    <img src="http://1.bp.blogspot.com/-xeFpvWWmBxI/UD4PdBFwN1I/AAAAAAAAAEY/haXMXA06OFc/s1600/ONZ+Teaser+2.png" border="0">

    A more recent shows the player bashing some zombie skulls with an axe while being assisted by an array of different traps which the player can access throughout the game.

    The game is currently in its final phase of development and will be entering closed beta soon for testing.

    So head on over to our Facebook Page (Hydar Games) and like our page to get exclusive close beta invite.

    Thanks and stay tuned!

  • Collision with the spheric enemy, top of the map, or bottom of the map sets me back to full hp.

  • Wow, very well done.

    Looking good and hope you get the funding for it.