Huzzah's Forum Posts

  • 6 posts

    You don't allow your users to own the product you are selling, and keep it hostage indefinitely unless they pay up? What if I don't have a stable income and do this as a hobby?

    I was a longtime user of Construct 2 and liked that quite a lot, but having switched machines I wanted to try Construct 3. I've found I'm really not interested in paying several hundred dollars for software that I only intermittently use.

    This practice, I feel, violates basic consumer rights.

  • Judging from what I've read (and I still haven't gotten either, since work is keeping me from really doing the things I want), Construct 3 seems very limited due to being browser based. But I'm keeping an open mind.

    What do you guys prefer? And what is a better investment in the long run?

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  • "I did, and none of them are beginner friendly. Why are all the quality programs costing nothing and the beginner programs cost upwards of 1000 dollars?"

    They aren't. Construct 2 neither costs nothing (in a seriously useable form) nor does it cost $1000. If you make $5k out of a game they only want £250 for it. If not it's about £70 or something.

    The reason the beginner programs "cost nothing" is they are try before you buy much like Construct 2. You aren't supposed to write full games with it (though there's no reason why you shouldn't), it's so you can see exactly what it does before shelling out your £70.

    Look at the competition ; the prices are eyewatering and many of them are annual subs.

    Why couldn't they still put together a small team to occassionally update Construct Classic? They'd still get tons of money.

  • There are tons of free alternatives.

    You should try them all.

    I did, and none of them are beginner friendly. Why are all the quality programs costing nothing and the beginner programs cost upwards of 1000 dollars?

  • I suppose you would want all the export options for free also.

    Jeez

    No, not at all. I'd like atleast an exe export so that we can actually give our games to the masses.

    Why are you being so critical? ;/

  • Hi! I'm new to this software and all, but I found that as soon as I tried making a complicated game, it popped up saying I needed to buy the full version. Is there any chance we could have less restrictions in the future?

    I'm fully aware that we need some incentive to buy your products, but for us people that just want to make a game that has a story, good graphics, good gameplay, etc, it just doesn't seem possible.

    Thank you!

  • 6 posts