humpty's Forum Posts

  • Sorry guys, i didn't get email notification.

    I seem to also recall that when i went to upload i was under the impression it didn't work but continued on anyway.

    (..and it worked)

  • ty Zenox

  • G'day guys !

    My game (if you wanted to see it): http://www.scirra.com/arcade/shooter/18365/splatababy

    Do any of you know if we can update a game we've already uploaded or do we have to upload the game as whole new submission having then 2 copies on there?

    Thanks, Ian

  • Thanks FragFather. That seems to be exactly what I needed and shouldn't be too hard to convert into some form of visual for the interface

    I really appreciate it and yes yet again my limitation is my inexperience THANKS !!!

  • G'day Guys,

    I'm sure the title is cryptic. I don't know terminology and I belive my inexperience in Construct is my flaw here. I can't for the life of me work out a concept on how to do the following:

    Basic ball game. Think similar to pool, marbles, even a sling-shot style game such as Angry Birds.

    Help needed with concept / thoughts: Click on the ball, pull backwards. The further you pull back the harder the push / force. (atm it's just clicking on the ball and releasing that works for a pre-coded force)

    I am using a screen full of balls and physics. (picture like a pool table).

    Click and release is working just fine. It took me a while to work out how to make a directional arrow point where I wanted it to.

    Capx attached (very small so far, very little code. Purple ball is the only ball working.

    [attachment=0:3p5k86up][/attachment:3p5k86up]

    Thanks in advance :*

  • That would have suited good

  • Never noticed it that way until you poitned it out

  • Thanks Somebody, I'll give it a try

    Not sure how you pulled up in the end Ramose but there are 2 possible solutions here:

    https://www.scirra.com/forum/solved-stop-clicking-all-instances-under-the-mouse-click_t121990

  • Excelent!!

    Prior to seeing your response I created a global variable Yes/No for if I can or can't click on bckTileGrass. When I click on sprBldBoxDBL it sets the variable to NO

    When the code comes to the bckTileGrass it checks that the variable is YES.

    If YES then action performed ELSE set variable to YES

    At the moment I am going to stick with my solution as there will be many more objects that can be clicked and each one will set a variable to NO as opposed to making a chain of X Cursor is over Object_name

    But your solution was GREAT now anyone else looking can do either!!

  • G'day Codah, (and others).

    This did not seem to help.

    I added another layer.

    I added the step of 'is on layer' as was suggested in your link (viewtopic.php?f=146&t=121953)

    It didn't seem to matter. Perhaps I implemented it wrong

    This is the object i am wanting to only click (on layer 2)

    [attachment=1:1422sa6e][/attachment:1422sa6e]

    This is the tile object I am wanting to click (if no object is above it) for movement purposes (on layer 0)

    [attachment=0:1422sa6e][/attachment:1422sa6e]

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  • G'day all,

    I did some searching but at a guess my terminolgy / wording was off because I'm sure i've seen this referenced somewhere before:

    Problem: All instances under the mouse click will run the related code.

    What I am trying doing:

    When mouse clicked on the tiled background object I set pathfinding into motion for some objects. (to the mouse X, Y) ...working just fine.

    When I click on other objects they become moveable (drag and drop behaviour). ...working just fine.

    What is happening:

    When you click the object to move it, the call is also made for the pathfinding. The click on that part of the screen seems to call both the objects under the mouse at that time, I just want the top object to run it's code.

    Thanks in advance. (also please advise if I provided too much info)

  • I read that somewhere else prior to attempting this but I thought the website would have been more accurate.

    Thanks

  • G'day guys,

    Just tried uploading to the Scirra Arcade. (Was very excited).

    Arcade upload denied my file and told me I need to get the most recent vesion r192. -> Done this now

    r192 won't export to Scirra Arcade.

    Anyone know if it's a matter of having to wait or if I should drop back to the r190 instead?

    If I'm meant to drop back to r190 will the Arcade allow me to submit my game? (Scirra Arcade states it has to be r192)

    ... I'm a bit foncused now.

    Thanks for any and all replies.

  • You're so awesome :* :* :* :*

    I thought about that, but in my head it didn't seem it would work. (I should have tried it instead of deciding it woudn't)

    THANKS :* :*

    [attachment=0:sac1q3ja][/attachment:sac1q3ja]

  • G'day again guys.

    I've looked and can't find. I want to 'pick nearest object' where that objects instance variable also = "idle".

    This is what I have at the moment and it does pick the nearest, but, as you can see if that nearest doesn't have instance variable 'Status' = "IDLE" then nothing happens.

    What I *want* to do: Pick that nearest instance, if the Status variable isn't "IDLE" pick the next nearest.

    [attachment=0:1wqqoxch][/attachment:1wqqoxch]

    Any ideas?

    Thanks in advance - Humpty